Posted Thu, May 24, 2007 by Ethec
McKibbin talks strategy and accessibility in Gods & Heroes
Don't "get" Gods & Heroes? Try out this plebeian-friendly interview with Perpetual President Chris McKibbin on what mold-breaking features Gods & Heroes has to offer.
At a simple level you can imagine it this way. I'm a gladiator character and my gladiator character is, as you can imagine, the most powerful hand-to-hand battler/damage-doer in the game. If I choose to go into battle with three infantrymen with me, we're going to attack the situation and we're going to play a situation very differently than if I choose to go in with 2 healers and a magic caster. Same encounter, same situation, same end goal that I'm trying to achieve; strategically how I accomplish that and what I need to do in those two scenarios? Fundamentally different. And I get to do that myself. One day I get to play with three infantry guys, the next day I get to play with two healers and a magic caster.
Mosey on over to GamersInfo.net to read up on Gods & Heroes.