Microcosms Issue #9 - GDC 2010 - The Year of the Free-to-Plays

It isn't just this column that is heralding the coming of the age of the free-to-plays it seems, this years GDC in San Francisco was heavily slanted toward subscriptionless gaming.

It isn't just this column that is heralding the coming of the age of the free-to-plays it seems, this years GDC in San Francisco was heavily slanted toward subscriptionless gaming. With so many high production value games on the launching pad for 2010 it won't be long before the stigma surrounding microtransaction based gaming is gone completely. Join us this week as we recap some of the highlights of GDC 2010.


While Asian markets have completely accepted this business model and actually revel in it, we here in the west still have the misconception that the games are of poor quality and the payment method is more scam than potential savings. While several recently released titles have already begun to remove the stigma that has been placed on free-to-plays, the vast majority of games that we previewed at GDC proved that those games arenÂ’t an anomaly but just the first in a growing trend of great games that donÂ’t require a subscription to play. Read up on some of the highlights in this weeks feature .
Check out the entire feature here.

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