Exclusive Fallen Earth Patch v1.6 Graphic Enhancement Images

Fallen Earth will soon be getting another major dose of awesome as Patch v1.6 is due to hit the live servers this week.

href="http://www.tentonhammer.com/fallenearth">Fallen
Earth

will soon be getting another major dose of awesome as
Patch v1.6 is due to hit the live servers this week. Among the new
features included in the patch
are the ability to paint vehicles, flag yourself for PvP and utilize a
minor respec. But that's not all! The Fallen
Earth
team has also been
hard at work on a fresh batch of graphics enhancements. Ten Ton Hammer
has a series of exclusive images to give you a sneak peak at some of
the excellent new graphics for trees you'll soon discover as you
scamper around the post-apocalyptic wonderland.




Art Director Chris “Devo” Deavellar explains:


The texture
resolutions are much higher, and the trees have more
well-defined shape and features (such as having individual leaves).



The trees now have a transmission effect on the leaves, which gives the
leaves a back-lighting as the sunlight passes through and we also added
spherical lighting to the overall tree, which gives the trees body and
fullness by giving the sun a surface to light. They include ambient
occlusion, which gives a nice shadowing to the tree's interior, again
adding to the fullness and overall shape.



The added flexibility, features, and superior models of the new system
have given the game and our engine a major visual upgrade.



In
the following images, those appearing on the left illustrate the
current graphics while those found on the right showcase the grapic
improvements found in Patch v1.6. For more details on what the patch
includes and why this is an excellent time to bust a move with some
post-apocalyptic mayhem be sure to swing on by the href="http://www.fallenearth.com/">official site!


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To read the latest guides, news, and features you can visit our Fallen Earth Game Page.

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About The Author

Reuben "Sardu" Waters has been writing professionally about the MMOG industry for eight years, and is the current Editor-in-Chief and Director of Development for Ten Ton Hammer.

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