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Daily Tip: Guild Wars 2 features dynamic events which can have more than one possible outcome

Guild Wars 2 - Hands-On at PAX Prime Part 2

Posted Wed, Sep 08, 2010 by Sardu

Guild Wars 2 Hands-On

This weekend at PAX Prime in Seattle, Ten Ton Hammer was fortunate enough to get plenty of hands-on time with the live demo for Guild Wars 2. In fact, we even managed to play through full demo sessions of both the low level human experience in and around the village of Shaemoor, as well as the mid-level charr content including the epic Shatterer event and a whole lot more.

Since the overall breadth of content to consume in the Guild Wars 2 demo encompasses far more than what a single article could properly cover, we have a two part look at the game in action. First, Ethec shared his experiences as a human ranger, and for the second half of our two part feature Sardu gives an in-depth look at mid-level charr necromancer gameplay. How is the game shaping up so far? Read on and find out!

Rounding out my look at the skills on my bar I did also have access to one of the necromancer’s elite skills called Plague. This skill is incredibly potent, as it literally turns your character into walking death. While active, the rest of your skill slots become locked, but you really won’t need them as simply getting close to your enemies will stack up a massive pile of conditions on them. I popped this one towards the end of the encounter with The Shatterer and watched with mischievous glee as its remaining health drained away.


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