Posted Thu, Jul 12, 2007 by Shayalyn
Minions are designed to be an extension of the way the classes play the game," McKibben said. He explained that the key to keeping things interesting was to make every class's game play experience unique. Perpetual didn't work hard to build a balanced Nomad class only to have players decide that the only class worth playing for elder game success is, say, a Priest. "The minion system further defines and builds up the classes instead of making them all the same. We've spent a lot of time making sure that everyone doesn't basically end up a minion master."