CoH Developer Diary Talks Going Rogue, Power Sets and Enemy AI

Posted Wed, Oct 20, 2010 by Martuk

Massively has gotten an early look at the latest City of Heroes: Going Rogue developer diary written by Floyd "Castle" Grubb. The latest developer diary details the development of the latest powers added to City of Heroes and the challenges they posed to the development teams creating them. One of the more challenging being the Demon Summoning power set, which required more animation work and time to perfect. Grubb also details the enemies and AI design and how it influenced the game's combat system.

The Ghouls Lieutenant as designed, for instance, had the ability to command the other ghouls in the area to attack his target. We tried a couple methods of getting this to work, but each had problems that were not easily solvable. Ultimately, the effect was created by having the target Player actually force the other ghouls to attack them, rather than the lieutenant itself.

The dev diary offers a good look at some of the development that goes on in an MMOG and Grubb ends it with a tease at the next three updates in the works for City of Heroes. The full diary can be read at

Their Kickstarter campaign reached its goal in under a week so we sat down with Project Lead, Chris Hare, to learn more about their story.
Features, Interviews
Thu, Oct 10, 2013
Is player-generated content the next evolutionary step in the life of the MMO genre?
Features, Opinions
Thu, Sep 05, 2013

Prompted by fan reactions to comments made by Jack Emmert about City of Heroes at PAX East, Cryptic’s community manager responds.

News, Official Announcements
Thu, Apr 11, 2013

Was City of Heroes profitable? An anonymous source reveals details about the financial status of the game and NCsoft responds.

Sat, Jan 05, 2013

News from around the 'Net