Dev Diaries

New LotRO Dev Diary Discusses Legendary Item System Revamp

By Jeff Sproul -

The mad rush of change continues to roll out in the form of the Lord of the Rings Online Developer Diaries. The Latest One, by Ken "Graalx2" Burd and Brian "Zombie Columbus" Aloisio, detail a number of forthcoming changes to the legendary item (LI) system.

From the initial release of the Legendary Item system there have been many players that wanted more control over their Legendary ItemÂ’s Legacies. With Mirkwood, we responded to these concerns with Pool A/Pool B legacies that reduced the randomness of Legendary Items. However, there was still the possibility of getting Legacies that mismatched a playerÂ’s style of play, wasting all the effort spent acquiring the Legendary Item. This new system revision will give a player almost complete control over the Legacies -- if a player is willing to invest their time.

Some of the highlights of this new system: 

  • Heritage Runes (the item XP "pills") are no longer split into 2 types. All new Heritage Runes will work on all levels of legendary items. Runes that are in the player's inventory prior to the update will not be changed.
  • Relics will no longer be returned to the stockpile when reforging a LI. To safely remove slotted relics, players will need to buy a scroll from the LotRO Store.
  • There are only 6 tiers of relics instead of 9, and 10 "normal" relics per tier. Additional relics can be crafted with the "Transmuting" system (which Zombie Columbus calls "Melding" in the dev diary).
  • Combining relics to get higher-tiered ones is still a random crap-shoot, which now costs more coin at higher tiers but requires fewer relics. To get a tier 6 relic, for example, requires combining 3 tier 5 relics. The system is just as random, but better relics are easier (if more costly) to get. To somewhat offset the coin cost, relics can be "refined" into shards, which are meant to be a separate "currency" for the LI system, and can be used to craft special relics with the "Transmuting/Melding" system.
  • Deconstructing a level 30+ LI nets the player a legacy scroll. This scroll can be made from any legacy currently on the deconstructed weapon, and can be used on any LI of the same type for the same class. For example, a Hunter deconstructing a level 30 crossbow can get a legacy scroll of + Bleed Damage, which can be applied to either a Hunter bow or Hunter crossbow, but not to a melee weapon or a LI belonging to any other class. This is awesome because it means that any crafted LI is viable, even if it originally IDs with crap legacies.

In general, the intent is to reduce the amount of grinding required to get suitable LIs and relics, and to give players a better measure of control and specialization. The system is currently active on Bullroarer for beta testing for anyone who wishes to try these new systems out for themselves. 

More details are given in the Update 2: Legendary Item System Revamp Dev Diary.

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