BlizzCON '07 Arenas, BGs, and PvP Discussed

Posted Tue, Aug 07, 2007 by Ethec

Zeroing In on Fun, Accessible PvP in World of Warcraft

From World PvP to Battlegrounds to the relatively new Arenas, WoW is introducing the masses to player vs. player (PvP) combat. But it wasn't always this way; in fact, some considered WoW to have among the worst implementations of free-for-all PvP when the game launched almost 3 years ago. Join WoW designers Jeff Kaplan and Tom Chilton as they tour the past, present, future of WoW PvP, including planned battleground fixes and arena balancing as well as PvP plans for the upcoming expansion, Wrath of the Lich King.

"Throughout the "lessons learned" segment of the presentation, Jeff Kaplan made it clear that anti-AFK reforms (which counter the practice of hiding in areas like the Alterac Valley (AV) to go away from keyboard to gain easy honor once basic objectives were attained) were under development and would be launched in the near future. We learned that AV was originally designed as a non-instanced zone- perhaps something similar to what Blizz has planned for the expansion's Lake Wintergrasp."

View our coverage of the BlizzCON '07 PvP Panel if you've got what it takes. That is, a mouseclick.


A look at some key changes that will affect tanks when Warlords of Draenor is released.

Features, Guides
Tue, Apr 22, 2014

The way that periodic effects (HOTs & DOTs) are applied and calculated is changing in World of Warcraft with Warlords of Draenor. Find out all about it here.

Features, Guides
Mon, Apr 21, 2014
With players firmly grounded in Warlords of Draenor, Blizzard is introducing an upgrade to new flight paths in Warlords of Draenor.
Features, Opinions
Sat, Apr 19, 2014
Five reasons why playing the beta isn't always a good idea.
Fri, Apr 18, 2014

News from around the 'Net