Splash Damage struck gold back in 2003 with Wolfenstein: Enemy Territory. It was a super fast paced teamplay shooter that emphasized objectives over frags, deception over headlong charges, and had a goddamn sweet looking flamethrower. With the game both being pretty damn awesome AND free to download and play, it created quite a following.The follow-up, Enemy Territory: Quake Wars was a commercial attempt at a sequel to the formula. It retained the critically acclaimed gameplay, while mixing things up with radically different sides and aircraft. While the reception from editors and reviewers was positive, the community felt otherwise and it never caught on to the same degree.
Now Splash Damages newest foray into team shooters is back and sporting more of the same. Youve got classes, youve got objectives, and youve got a team between you and said objectives that you need to mow down. This time around weve got an original setting focusing around good guys and bad guys, with a passable story and challenge maps to test your mettle when your friends arent around.
Does a fresh coat of paint help restore the luster of Splash Damages wonderful formula? Or does this title send you to the brink of madness instead?
Because everyone loves playing
dress-up apparently, even
Splash Damage has given in and established a character creator for the
game. You can
create multiple types of bodies once
youve gained some in-game experience, and these actually have a slight
on gameplay via speed and endurance.
female characters can be created which might miff some fans of freedom.
Once thats done, you have your
typical array of weapons and
unlockables via experience, and special abilities that can be purchased
each class as you level up. These
from extra ammo capacity for special abilities, to a variety of turrets
Engineer class. Speaking
there are four of them, each being fairly explanatory.
They are the Soldier, Medic, Engineer, and
class has specific
objectives that only they can interact with, so its important to have
mix or some objectives are downright impossible!
Teamplay is downright
essential. You're completely immobile and unarmed when
disarming or dismantling objectives, so cover your Engineers!
Single and Multiplayer maps and
objectives are almost all
the same, and involve objective capture, escort, and destruction, often
multiple types all in the same mission.
If youre playing alone, the Bots are fairly good at
covering you and
using their special abilities to support the attack.
Objectives are often approachable from
above, below, and the sides, which requires a lot of running, or
liberal use of
the SMART system.
Smooth Movement Across Random
Terrain, or SMART, is Brinks
coolest feature. Anytime
towards objects, terrain, or trying to get over or under things, its
automatically with the push of a button. This can lead to some epic
entrances, and above all else its a hell of a lot cooler than just
prone, and standing as your options for movement.
Don't be afraid to circle around
or approach from a different angle. The terrain in Brink is
hardly an obstacle to your mobility, and can often aid you to reach
places you'd never
Challenge maps exist as well, that
give you special
objectives and seemingly insurmountable tasks.
These are well worth the risk though, as they unlock the
majority of the
weapons and accessories for said weapons.
You can also set special objectives and go through the
campaign again in
any way you prefer in Free Play. Even
youre alone, youll have a good time with Brink.
Or so Id like to say.
Despite all of the variety and the SMART System, some guns
just plain suck. The
radius of grenade
explosions is pathetic. The
system of using special abilities takes forever to recharge, and I
killing myself a few times just to have access to more skills than your
Counterstrike player. In the end, Brink
could have greatly benefitted from a beta that helped point
these glaring flaws out and give the game some more polish.