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Dungeon Siege sure as hell isn't
just dungeons. You'll run into some pretty colorful segments
like this too in your travels.
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Instead of having total freedom with
your characters, each
character has a limited range of equipment and skills.
Being an Obsidian game, the personality of
the characters themselves have undertaken an exponential improvement
over the
previous installments. You’ll
notice
several big trade-offs as you go, making this a Dungeon Siege
game only
in name. Gone are
the ridiculous skills
and huge variety of magic spells, and gone are the huge treks without
shops or
towns. Save points
are common place.
Yes, that’s
right, I said save points. Nothing
says ‘designed for consoles’ like save
points. While they
don’t exactly detract
from anything, seeing one every 2 screens gets annoying and leads to
you
skipping them, but if you die, you go all the way back to your last
save. Not your last
checkpoint, your last
save. With three
difficulty settings and
even Normal giving you a run for your money depending on your character
and
ability to defend yourself, death happens often if you’re not paying
attention.
So with a combination of increased
rpg elements, decreased
freedom, console-ification and a new developer at the helm, do we have
a winner
on our hands? To be
honest, it depends
on your patience for the initial gameplay.
Cautions
Blood and profanity will happen in your travels, but nothing too graphic. If the kids are playing any other RPG, they can play this one.
Gameplay
80GoodThe first thing you have to do in
order to have any fun with
this game is get accustomed to the controls.
If you’ve got an Xbox 360 controller you can hook up to
your PC to play
this, you’re golden. Otherwise,
you’re
controlling from one of two views, both fairly close to your
characters, and
fighting with a camera that will sometimes get stuck behind terrain in
the
middle of a fight if you maneuver in the wrong direction or even while
attacking at range. Of
course you can
control the camera, but let me give you a brief overview of how you
control the
game.
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If you get surrounded, you will
die. Fast. The moment someone is in your face, you
need to stun them or move!
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W moves you forward and S moves you backward.
A and D control the camera rotation.
You can also use the right mouse button to move in the
direction of your cursor.
What the hell? Did
anyone play this and said “wow, this is easy to get into!” The controls are quite
possibly the most
counter-intuitive setup I’ve ever experienced for an RPG with some
action
element to it. With
your hand constantly
over WASD to control the camera, I found my left hand getting confused
and
sometimes slipping into moving my character with both methods at the
same
time. This is after
several hours of
gameplay, and I’d like to think my hand-eye coordination is pretty good. It’s just a silly setup,
and while it DOES
work eventually, as you work your way through the intro you might just
want to
call it off right then and there and uninstall.
I highly recommend you give the demo a try and see if you
can tolerate it.
The story
itself plays out in typical RPG fashion, with you
returning to your legion brothers and sisters to find the majority of
them
murdered. You then
go about a ‘putting
the band back together’ sequence and while you control the same main
character
at any given time, you will add companions as you go.
These companions cannot be controlled and
perhaps the biggest oddity, you can’t even control their combat
preferences. So if
you want to take one
character and specialize them in one specific form of combat, you can’t
tell
them to use only it. Good
job guys.
Each character
has 9 skills, each which can be specialized
in with points gained on level up.
There
are two primary styles for each character, and everyone has a defensive
setup
that can be used to trigger skills as well.
Switching offensive stances is as easy as pressing Q. Using a defensive ability
requires you to
hold space and press a number. It’s
awkward to say the least. Just
like how
rolling requires you to hit space and click, with your cursor in the
direction
you wish to roll. Good
luck establishing
a whole lot of offense versus bosses when you have to constantly not
target
them to roll.
These all
sound like jarring, terrible decisions, but once
you spend a couple hours and actually get accustomed to the system, the
gameplay
is actually fun. It’s
just a matter of
having the patience to keep going until you hit that point.
Graphics
90GreatPlayer models and people you speak to
are on par with Mass
Effect 2 at best, and the combat graphics are reminiscent of Darkspore. Some of the later spells,
such as PIllar of
Flame, look absolutely great.
Unfortunately, you’re not going to get a lot of stellar
mid-combat eye
candy until multiple hours in. Otherwise
you’ll just be slashing and shooting your way to victory like the old
days.

The character models aren't
going to blow you away, but they're not going to make your eyes cringe
either.
The cutscenes have a good art style
to them,
and while they lack animation, they’re still damn pretty to look at. This game also doesn’t
require a whole lot to
run--my Radeon HD 4870 has had its fair share of problems with some
games
lately, but not this one. Everything
is
smooth as silk.
Sound
90GreatYour party has a variety of silly accents, so don’t expect to evoke a ton of emotion from the voice acting of your characters. Music-wise, you’ll get a lot more emotion from the soundtrack here than you will most games of this genre. You’ll hear lots of good background music for your travels, whether they be between dimensions or through haunted manors. To accompany the music of combat, the wind howls, gunfire and fireballs ignite and crackle with enunciated crispness, and the sound of combat is spot on.