Posted Thu, May 12, 2011 by Stow
No one saw Portal
coming. Well, let’s
rephrase that. We
saw Portal
coming, but no one saw the amazing following and success that
came shortly
thereafter. No one
saw the ending
sequence, the incredibly dry humor, or the wonderful feeling of an
epiphany
from solving a puzzle you’ve been stuck on for half an hour coming. What was once thought of
as an extra pack-in
to the Orange Box became a reason to purchase the Orange Box, and Portal fever was in full session.
Now, everyone saw Portal 2 coming.
But no one could see these two
goons coming. Humanity is weak and fragile, so it's best to
use these robots that can't feel pain.
It promised the world with tons of
new gadgets, gizmos, and
a million more deaths in your future.
It
delivered a cooperative campaign totally separate from the single
player. Of course,
your mileage with multiplayer is
partially related to who you play it with.
Let’s just assume that you’ve got a good buddy and a few
hours to both
aid each other, and of course, kill each other.
Because that’s what friends are for
in video games!
The gameplay of Portal
2 is still as simple as point, left click, right click, and move on. Rarely do you have to jump
or crouch, and Portal 2 remains a
great game for
everyone coming from all walks of life, both the hardcore and those who
haven’t
touched a video game in ten years.
Little tools exist to make your life easier when
cooperating with random
people and those of you without microphones.
You can play pings, do countdowns, request portals to be
placed and do
plenty of crazy gestures to get people to dance to your tune without
Ventrilo.
You now have four portals in multiplayer. The hardest part about the game is getting out of the mindset that you have to do all of the work yourself. Mind you, a lot of the puzzles can be cheesed or cheated through, but for the most part you’re going to need all of the portals of the rainbow in order to conquer the complex. Of course, this means you’re going to need the cooperation of a comrade, so communication via voice, chat, or the in-game gestures and pings is essential to progress.
What looks like a typical laser
is none other than the Thermal Discouragement Beam. Unlike
the original, you'll survive a little contact with these.
What you really have to worry about is your comrade purposely
aiming it at your face for kicks.
New toys are available to play with. You’ll be aiming lasers to
hit switches,
you’ll be swimming through space with Funnels, and you’ll be using
little Gels
to change the area to a more suitable surface, be it through speeding
up,
slowing down, or even creating a portal-capable surface on a wall that
could
normally not support it. Once
everything
is in play, so many options exist in order to get through the stages
that it
might rack your mind trying to find one of them that truly works,
instead of
leaving you stranded on a platform yards from the exit but just out of
reach.
For those of you that loved the sheer
insanity of flying a
million miles an hour through the portals and over the stages, a lot of
those
are out. Most
puzzles are solved with
your brain instead of quick fingers, which will please the casual and
mildly
disappoint the few of us that took great pleasure in doing puzzles the
wrong
way. It’s just a
change of pace, and
there are still plenty of times you can use unintentional cover to
dodge
turrets and do long jumps to bypass traps or death pits.
It’s Portal, only better!

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