Rift Dungeon Guide : Foul Cascade
Our latest Rift Dungeon Guide showcases the Foul Cascade.
Looming over the troubled valley of Scarlet Gorge is the nefarious hatchery of the powerful Gnar Queen. The Endless Court have infiltrated this nest, now known at the Foul Cascade, and subjugated its inhabitants to conform to their will, serving the Plane of Death.
Designed for adventures in the high 20s to low 30s Foul Cascade offers 4 boss encounters and a good smattering of loot.
isnt the most challenging of dungeons, at least in the opinion of this
so any combination of healing, tanks, dps and support should do just
fine. Strong AoE will help with trash packs, but nothing is so powerful
that it cant be handled fairly easily by most groups.
Corrupted QueenStarts: Foul Cascade
From: Zone In
Vanquish all four boss encounters in FC
Orders From Alsbeth - GuardianStarts: Foul Cascade
From: Ivan Coppertooth
Gather all three pages of Alsbeth's Plan.
Residue - Guardian
From: Professor Whent
Collect 4 Earthstone Residues from destroyed Earthen Mounds
Rituals - Defiant
From: Uriel Chuluun
Bring the hearts of three mobs to each of the Foul Cascade's altars. Kill the mob that spawns to loot essences.
Heart of Stone -
From: Dacia Ultan
Destroy 4 Earthen Mounds
Matron Verosa is a multiphase encounter that features two adds that will become active at various increments.
The fight starts by engaging Matron Verosa at her altar. DPS her down until she becomes immune and then grab the first of the two spirits to attack Lesch. Pull Lesch away from the boss as she will still be able to hit you if you remain in melee range. Lesch has a special attack called Staggering Blitz that can be cast on any random player outside of melee range; stack up on the mob to prevent this. Once Lesch is at 50% she gains immunity and Gurze becomes active. Gurze has a frontal cleave and loves to enrange, so spin him away from the group and beat him down quickly to 50%. At this point both the adds become active and the tank should taunt Lesch over, face both mobs away from the group and have the party stack behind Lesch. Kill both the adds to unlock Matron Verosa.
The Matron has two special attacks in her arsenal; a single target nuke and an AoE nuke. Not much can be about the single target , but the AoE can be negated by breaking her line of sight to the target, or mitigated by having everyone spread out. Neither ability is very healing intensive however and the last 50% should pass by fairly quickly.
Countess Surin Skenobar
The second encounter, Countess Surin Skenobar, may be the easiest in the zone. She has two abilities that dish out moderate damage, one can be interrupted and the other is simply annoying. The first is Void Charge, a single target cast that is interruptible. The second is Hail of Bullets, a series of random attacks where the Countess will teleport around the room hitting members of the party. This fight is only moderately taxing on the healer, and a group with all ranged DPS will find it almost trivial.
Krasimir Barniov is next up on our journey. This is a wave encounter consisting of three wave phases and then the boss phase. With current AoE damage being what it is, the waves should drop quickly. Once the waves have been dispatched the tank should grab Krasimir and spin him around so that the tank is between the boss and his altar. Krasimir employs a knockback that should only effect the tank is DPS stays behind him. DPS should try and remain as spread out as possible to avoid the Dark Touch ability, an AoE dot that affects the person its cast on and anyone in proximity to them. This curse can be dispelled, but staying spread out is just as effective. Dealing with these two mechanics makes this another loot piñata.
The final encounter in Foul Cascade is the very large spider at the center of the instance named Queen Vallnara. Destroy the idols binding the Queen to start the encounter.
Making this fight go smoothly is mostly the tanks job due to the abilities employed here. The first mechanic Queen Vallnara uses is Corrosive Ichor, a ground target AoE that cant be stood in. The tank will need to make sure to move the boss out of the puddle of crap and maintain good positioning for any melee DPS. The other ability used here is Foul Gestation, a rather disturbing effect in which the Queen picks a random player, rushes them and impregnates them with her spider babies. The host will also take damage over time so they will need some healing (and perhaps counseling) and as the DoT wears off they will pop out an offspring. The tank needs to pick up the adds as they appear and continue to drag the boss out of the ichor. Keep a handle on these abilities for easy loot.