The Warrior may sound like the main tank in Runes of Magic, but
they’re actually better suited to play the role of off-tank.
They may not be able to wear the strongest armor in the game, but
donned in their layers of chain mail, they can still take more of a
beating than any class other than a Knight.
Warriors harness their rage to gain berserker-like abilities, trading
off defensive capabilities for higher (and faster) damage dealing
skills. Similar to a Mage’s mana bar, Warriors have a Rage
bar that builds up as they fight.
Note:
This guide was created from the perspective of the human starting
area. The names of monsters and places will vary for those choosing the
starting area for the Elves, but the numbers, spells, and skill for the
Warrior remain the same.
Crunching the Numbers
All Warriors start out with the exact same statistical setup. As they
level up, they’ll also gain a set amount of points in their
attributes. The only way to alter your stats from those of anyone else
is through the use of equipment, runes, and the 10% attribute boost you
receive from your secondary class. The beginning stats and available
equipment skills for a Warrior are:
Starting Attributes
- Strength: 28
- Dexterity: 23
- Constitution: 26
- Intelligence: 10
- Wisdom: 17
Starting Equipment Skills
- Robes
- Cloth
- Leather
- Chain
- Shield
- 1H Sword
- Dagger
- Wand
- 1H Axe
- Mace
- 2H Sword
- 2H Staff
- 2H Axe
- 2H Hammer
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