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Runes of Magic – The Warrior: A Beginner’s Guide

Updated Thu, Dec 10, 2009 by Dalmarus

The Warrior may sound like the main tank in Runes of Magic, but they’re actually better suited to play the role of off-tank. They may not be able to wear the strongest armor in the game, but donned in their layers of chain mail, they can still take more of a beating than any class other than a Knight.

Warriors harness their rage to gain berserker-like abilities, trading off defensive capabilities for higher (and faster) damage dealing skills. Similar to a Mage’s mana bar, Warriors have a Rage bar that builds up as they fight.

Note: This guide was created from the perspective of the human starting area. The names of monsters and places will vary for those choosing the starting area for the Elves, but the numbers, spells, and skill for the Warrior remain the same.

Crunching the Numbers

All Warriors start out with the exact same statistical setup. As they level up, they’ll also gain a set amount of points in their attributes. The only way to alter your stats from those of anyone else is through the use of equipment, runes, and the 10% attribute boost you receive from your secondary class. The beginning stats and available equipment skills for a Warrior are:

Starting Attributes

  • Strength: 28
  • Dexterity: 23
  • Constitution: 26
  • Intelligence: 10
  • Wisdom: 17

Starting Equipment Skills

  • Robes
  • Cloth
  • Leather
  • Chain
  • Shield
  • 1H Sword
  • Dagger
  • Wand
  • 1H Axe
  • Mace
  • 2H Sword
  • 2H Staff
  • 2H Axe
  • 2H Hammer


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