E3 2011 Preview of Star Trek: Infinite Space

Posted Tue, Jun 14, 2011 by B. de la Durantaye

In ST:IS you will play a young Starfleet Captain If you're a fan of the Star Trek Universe, Gameforge may have something that will interest you. The upcoming browser-based Star Trek: Infinite Space is best defined as a tactical space combat game with MMOG elements. Built in the Unity engine, ST:IS starts you out as a Starfleet Captain straight out of the Academy. The era is around the third season timeline of Deep Space 9.

The game is very mission and story based. So even though you'll get a chance to visit some social hubs in the form of space stations and ships, most of your in game time will be spent on the battlefield. The story is finite culminating in a climactic ending in the form of a minion war. For those with PvP in mind, there are missions on the holodeck which will pit you against other Federation players in quick matches.

Gameforge has even gone to the lengths of bringing on some consultants to assist with the game.  Mike and Denise Okuda started their involvement with the Star Trek Universe as far back as 1987 where they were responsible for set and theme design. Their experience certainly translates well to the game as the UI is very recognizable as the branded design the Okudas used for the Star Trek television series. The consultants were brought on board to ensure the game stays true to the Star Trek universe.

On the battlefield players will have familiar roles, either dealing direct damage, tanking or 'healing' other ships. Players can then play through the mission arc either solo or co-op with a group of up to five players.

Star Trek: Infinite Space will be playable through a browser on both Mac and PC come fall, 2011.

I hate the unity engine. Its a very good reason not to even look at this game and stick with STO.

Haters gonna hate.

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