Archive

Tier V Federation Ships

Updated Fri, Jan 15, 2010 by Dalmarus


Tier V Federation Ships

Assault Cruisers Text
Sovereign/Noble/Majestic classes
Assault Cruisers The Sovereign class's first major engagement was the Battle of Sector 001 in 2373, when the U.S.S. Enterprise-E led the fight against the Borg invasion.
  • Minimum Command Rank: Admiral
  • Crew: 800
  • Weapons: 4 Fore, 4 Aft
  • Device Slots: 4
  • Bridge Officer Stations: 1 Ensign Tactical; 1 Lieutenant Tactical; 1 Lieutenant Commander Engineering; 1 Lieutenant Science
  • Console Upgrades: 3 Tactical, 2 Science, 4 Engineering
  • Turn Rate: 6
  • Impulse Modifier: 0.15


Star Cruisers Text
Avenger/Vanguard/CLASSIFIED classes
Star Cruisers Larger than a Battle Cruiser, Star Cruisers are designed to be the flagship of a fleet or support for the most difficult missions.
  • Minimum Command Rank: Admiral
  • Crew: 1,000
  • Weapons: 4 Fore, 4 Aft
  • Device Slots: 4
  • Bridge Officer Stations: 1 Lieutenant Tactical; 1 Lieutenant Commander Engineering; 1 Commander Engineering; 1 Ensign Science; 1 Lieutenant Science
  • Console Upgrades: 2 Tactical, 3 Science, 4 Engineering
  • Turn Rate: 6
  • Impulse Modifier: 0.15


Advanced Escorts Text
Prometheus/Phoenix/Cerberus classes
Advanced Escorts The Prometheus class was tested with a multi-vector assault mode, which allowed the ship to split into three parts. The multi-vector technology was prone to damage and malfunctions, and was removed in later designs.
  • Minimum Command Rank: Admiral
  • Crew: 150
  • Weapons: 4 Fore, 3 Aft
  • Device Slots: 1
  • Bridge Officer Stations: 1 Lieutenant Commander Tactical; 1 Commander Tactical; 1 Lieutenant Engineering; 1 Ensign Science; 1 Lieutenant Science
  • Console Upgrades: 4 Tactical, 3 Science, 2 Engineering
  • Turn Rate: 15
  • Impulse Modifier: 0.20


Fleet Escorts Text
Hermes/Gryphon/CLASSIFIED classes
Fleet Escorts Assault Escorts have expanded Engineering facilities intended to support a fleet during difficult missions.
  • Minimum Command Rank: Admiral
  • Crew: 200
  • Weapons: 4 Fore, 3 Aft
  • Device Slots: 1
  • Bridge Officer Stations: 1 Lieutenant Commander Tactical; 1 Commander Tactical; 1 Ensign Engineering; 1 Lieutenant Engineering; 1 Lieutenant Science
  • Console Upgrades: 4 Tactical, 3 Science, 2 Engineering
  • Turn Rate: 15
  • Impulse Modifier: 0.20


Reconnaissance Science Vessels Text
Luna/Sol/Polaris classes
Reconnaissance Science Vessels Captain William T. Riker commanded one of the first Luna class vessels, the U.S.S Titan.
  • Minimum Command Rank: Admiral
  • Crew: 350
  • Weapons: 3 Fore, 3 Aft
  • Device Slots: 2
  • Bridge Officer Stations: 1 Ensign Tactical; 1 Lieutenant Tactical; 1 Lieutenant Engineering; 1 Lieutenant Commander Science; 1 Commander Science
  • Console Upgrades: 3 Tactical, 4 Science, 2 Engineering
  • Turn Rate: 9
  • Impulse Modifier: 0.15


Deep Space Science Vessels Text
Trident/Oracle/CLASSIFIED classes
Deep Space Science Vessels With the resources and technology needed to chart distant star systems, Deep Space Science Vessels will lead Starfleet into a new era of exploration.
  • Minimum Command Rank: Admiral
  • Crew: 500
  • Weapons: 3 Fore, 3 Aft
  • Device Slots: 2
  • Bridge Officer Stations: 1 Lieutenant Tactical; 1 Ensign Engineering; 1 Lieutenant Engineering; 1 Lieutenant Commander Science; 1 Commander Science
  • Console Upgrades: 2 Tactical, 4 Science, 3 Engineering
  • Turn Rate: 13
  • Impulse Modifier: 0.17



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