Tier V Federation Ships


Tier V Federation Ships

Assault Cruisers Text
Sovereign/Noble/Majestic classes
Assault Cruisers The Sovereign class's first major engagement was the Battle of Sector 001 in 2373, when the U.S.S. Enterprise-E led the fight against the Borg invasion.
  • Minimum Command Rank: Admiral
  • Crew: 800
  • Weapons: 4 Fore, 4 Aft
  • Device Slots: 4
  • Bridge Officer Stations: 1 Ensign Tactical; 1 Lieutenant Tactical; 1 Lieutenant Commander Engineering; 1 Lieutenant Science
  • Console Upgrades: 3 Tactical, 2 Science, 4 Engineering
  • Turn Rate: 6
  • Impulse Modifier: 0.15


    Star Cruisers Text
    Avenger/Vanguard/CLASSIFIED classes
    Star Cruisers Larger than a Battle Cruiser, Star Cruisers are designed to be the flagship of a fleet or support for the most difficult missions.
    • Minimum Command Rank: Admiral
    • Crew: 1,000
    • Weapons: 4 Fore, 4 Aft
    • Device Slots: 4
    • Bridge Officer Stations: 1 Lieutenant Tactical; 1 Lieutenant Commander Engineering; 1 Commander Engineering; 1 Ensign Science; 1 Lieutenant Science
    • Console Upgrades: 2 Tactical, 3 Science, 4 Engineering
    • Turn Rate: 6
    • Impulse Modifier: 0.15


    Advanced Escorts Text
    Prometheus/Phoenix/Cerberus classes
    Advanced Escorts The Prometheus class was tested with a multi-vector assault mode, which allowed the ship to split into three parts. The multi-vector technology was prone to damage and malfunctions, and was removed in later designs.
    • Minimum Command Rank: Admiral
    • Crew: 150
    • Weapons: 4 Fore, 3 Aft
    • Device Slots: 1
    • Bridge Officer Stations: 1 Lieutenant Commander Tactical; 1 Commander Tactical; 1 Lieutenant Engineering; 1 Ensign Science; 1 Lieutenant Science
    • Console Upgrades: 4 Tactical, 3 Science, 2 Engineering
    • Turn Rate: 15
    • Impulse Modifier: 0.20


    Fleet Escorts Text
    Hermes/Gryphon/CLASSIFIED classes
    Fleet Escorts Assault Escorts have expanded Engineering facilities intended to support a fleet during difficult missions.
    • Minimum Command Rank: Admiral
    • Crew: 200
    • Weapons: 4 Fore, 3 Aft
    • Device Slots: 1
    • Bridge Officer Stations: 1 Lieutenant Commander Tactical; 1 Commander Tactical; 1 Ensign Engineering; 1 Lieutenant Engineering; 1 Lieutenant Science
    • Console Upgrades: 4 Tactical, 3 Science, 2 Engineering
    • Turn Rate: 15
    • Impulse Modifier: 0.20


      Reconnaissance Science Vessels Text
      Luna/Sol/Polaris classes
      Reconnaissance Science Vessels Captain William T. Riker commanded one of the first Luna class vessels, the U.S.S Titan.
      • Minimum Command Rank: Admiral
      • Crew: 350
      • Weapons: 3 Fore, 3 Aft
      • Device Slots: 2
      • Bridge Officer Stations: 1 Ensign Tactical; 1 Lieutenant Tactical; 1 Lieutenant Engineering; 1 Lieutenant Commander Science; 1 Commander Science
      • Console Upgrades: 3 Tactical, 4 Science, 2 Engineering
      • Turn Rate: 9
      • Impulse Modifier: 0.15


      Deep Space Science Vessels Text
      Trident/Oracle/CLASSIFIED classes
      Deep Space Science Vessels With the resources and technology needed to chart distant star systems, Deep Space Science Vessels will lead Starfleet into a new era of exploration.
      • Minimum Command Rank: Admiral
      • Crew: 500
      • Weapons: 3 Fore, 3 Aft
      • Device Slots: 2
      • Bridge Officer Stations: 1 Lieutenant Tactical; 1 Ensign Engineering; 1 Lieutenant Engineering; 1 Lieutenant Commander Science; 1 Commander Science
      • Console Upgrades: 2 Tactical, 4 Science, 3 Engineering
      • Turn Rate: 13
      • Impulse Modifier: 0.17


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