SWTOR Class and Balance Changes Detailed for 1.4 Update

Posted Tue, Sep 04, 2012 by Martuk

Update 1.4 will bring a number of class balance changes to Star Wars: The Old Republic (SWTOR) along with additional changes to crowd control abilities and PvP Resolve. This week Senior Designer Austin Peckenpaugh took some time to lay out the upcoming changes in a new developer blog which will make changes to the Electro Dart, Cryo Grenade, Electrocute and Force Stun abilities by changing their range to 10 meters. Other skills such as Flash Bang and Flash Grenade remain untouched but other changes will be included to Overload and Force Wave, allowing the skills to knock back all targets within a 15 meter range of a 120 degree frontal cone and no longer require an activation animation.

SWTOR's PvP Resolve will also be getting some changes to help avoid rapidly filling up the resolve bar with multiple crowd control abilities.

We’ve also made adjustments to the Resolve system in Game Update 1.4. We’ve adjusted the gain logic of Resolve such that simultaneous and overlapping control effects no longer linearly add together their Resolve gain values. Instead, using a crowd control ability on an already controlled target now applies reasonable Resolve gain values by comparing the incoming control effect to the greatest of existing control effects.

As a result of these Resolve changes, unorganized teams will no longer pay huge penalties for overlapping control effects at critical moments. For example, it can frustrate players when pickup groups accidentally make a Marauder immune to Control because two or more teammates tried to stun him at once. The resulting unstoppable wrecking ball that the attacker transforms into made for a pretty poor experience for players trying to escape him. Additionally, we don’t like it when a Huttball ball carrier gets “fed” full Resolve by a disorganized pickup group trying to stop him from scoring by simultaneously landing multiple Control effects.

Update 1.4 also includes a number of skill changes for Mercenaries & Commandos, Sorcerers & Sages and changes to Stealth gameplay.

Read the full update for all the latest details.

Source: Developer Update: Class Changes and Balance in Game Update 1.4

One thing they really need to do is stop taking their website down every time they take the game servers down. I'd like to go read the full article and perhaps discuss the changes in the forums but both are down. I don't know of a single other webiste (or discussion forum for that matter) that has to go down for a few hours every week. Do they really run their web servers and game servers together? Why even bother having a message on the game loader saying you can get information about the maintenance from the website when the website itself is down during maintenance?

I agree, and on top of that: the maintenance was supposed to take 4 hours. The servers were supposed to come back online at 1pm European time... It's half past 3 and i still cant log in!!!!

Oh, no!!

They ran into an unexpected issue! Things didn't go according to plan!

How dare these techs be human?

Or, maybe the web and game servers have been scheduled for maintenance at the same time.

Maybe it would be an idea to ask (calmly and politely) why the web servers are shut down for maintenance weekly at the same time as the game servers.

There might be a simple, logical reason.


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