Get our Reloading... E-mail Newsletter!

Exclusve Interview - The Future of PvP in The Old Republic

Posted Mon, Dec 19, 2011 by Sardu

SWTOR Interview - The Future of PvP in The Old Republic

We recently sat down with SWTOR Director of Production, Dallas Dickinson, to talk about warzones, PvP server rule sets, and what the future holds for PvP enthusiasts in Star Wars: The Old Republic.

Swtorhub: Do you think normalized power levels has helped increase accessibility for new or more casual PvP players vs. slicing warzones into individual level range brackets?

Dallas: Yeah, and I do think there are some pros and cons to that. We’re certainly listening to player feedback because there are valid arguments on either side.

For the base of the system, which is to say, if I want to play a warzone right now, I can always get into one. I think the way that we’re currently implemented is great, but there are some edge cases there that we’re trying to address. They may not be addressed immediately, but in future launches we might change the system a little bit to address some of the feelings of imbalance that I think people are already talking about; especially when you get really, really high end players in there.

Swtorhub: Definitely. One of the main concerns I’ve seen come up fairly frequently revolves around the disparity between the number of abilities a level 10 and a level 30+ player might have access to in the same match. Damage amounts may be normalized, but that higher level player simply has a far greater assortment of tools in their toolbox for healing, damage mitigation, mobility, or crowd control.

Dallas: Exactly, and that is the original design. If you’re playing against somebody that’s 30 levels higher than you, you’re bolstered to be statistically equivalent but that higher level player will have more tools. That makes it actually more important that you learn how to play with your character in a group, so it’s a shared tool set of a little cadre of four people running around a warzone.

But yeah, there are some imbalances the further apart you get in level disparity that we’re looking into how to address in the near future.

Head over to Swtorhub.com to continue reading The Future of PvP in The Old Republic.


Post new comment

The content of this field is kept private and will not be shown publicly.
  • Web page addresses and e-mail addresses turn into links automatically.
  • Allowed HTML tags: <a> <blockquote> <br> <hr> <em> <strong> <cite> <code> <ul> <ol> <li> <dl> <dt> <dd> <span> <img> <h3> <h4> <h5>
  • Lines and paragraphs break automatically.
  • Use to create page breaks.

More information about formatting options

Comments from unregistered users may take up to 15 minutes to appear.
You must be logged in to be notified of replies to your comments.

augment_table_1.jpg

We sit down with Daniel Erickson, Lead Designer at BioWare for Star Wars: The Old Republic, and ask the questions that everyone is wanting to answer to, including when can we expect server transfers and what goodies await in patch 1.3?

Interviews
Tue, May 22, 2012
Xerin
SWTOR_mounts-title-large

All players hate to waste time running around on foot, and SWTOR players are no exception. Players love mounts, so Swtorhub.com looks at the top five mounts in the game.

Item Guides, Guides
Tue, May 22, 2012
jeffprime
community-tools-thumb.jpg

We give our thoughts on community tools currently deployed in the Old Republic, how they can be improved and what needs to be added.

Features
Wed, May 23, 2012
Halfshell
SWTOR-Emperor.jpg

BioWare Austin gets hit with a round of layoffs following subscription declines for Star Wars: The Old Republic.

News, Official Announcements
Tue, May 22, 2012
Martuk
Skill + Stats = PlayerScore.  Click here to find out where you rank!
Windows
Developer: BioWare
Genre: Science Fiction
Status: Published
Release Date: December 20th, 2011
Fee: P2P
ESRB Rating: T

Become a Premium Member

News from around the 'Net

Get ReLoading... Daily MMO e-mail newsletter