How many takes does it take to get "the right shots" in a motion-captured game? Over 8000 according to Funcom Combat Expert (for real) and Motion Capture Specialist Ketil Støren.



Motion capture is a state-of-the-art technology used for recording realistic game animations from physical movement. For developers that can afford the initial costs, "mocap" offers animation at least as fluid and realistic as hand-drawn or "keyframe" animation, with far less time (and money) spent per-animation. Ketil shows us some of his moves during our recent Funcom Oslo site tour, then shows us how these motions are applied to character models in Age of Conan.



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Last Updated: Mar 13, 2016

About The Author

Jeff
Jeff's interest in online games stretches back to organizing neighborhood Unreal tournaments as a teenager, but when a college roommate introduced him to EverQuest, an interest became an obsession. Jeff joined the Ten Ton Hammer team in 2004 covering EverQuest II, and he's had his hands on just about every PC online and multiplayer game since.

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