Lye, Global Brand Director of ArenaNet said it best when he
described the fan reception of href="">Guild
Wars 2

at href="">gamescom
2010 as
nothing short of phenomenal. The doors for the event swung open for the
public at 10am
on Thursday and within the hour the massive NCsoft booth where the
world premiere for GW2 took place wasn’t just packed, but
rather spilled out into the rest of the hall in every direction.

href=""> alt="Guild Wars 2 World Premiere"

gave ArenaNet a rockstar reception during the world premiere for Guild
Wars 2

Amidst the thunderous applause
of the massive crowd, the ArenaNet team gave fans their first
at the playable demo, which gave you the option to play as a newly
created human or higher level charr character. The high level charr
content in particular is awesome to behold, as show goers were able to
participate in a massive battle against The Shatterer, a dragon
featured in the newest official video for the game.

href=""> alt="The Shaterer"

above, The Shaterer is a massive dragon which players are able to
battle in one of Guild Wars 2's many dynamic events.

But not only was there an
incredibly positive fan reaction to the world
premiere of Guild Wars 2,
the game has also snagged the Best of Show (Online
Games) award from the event organizers. This is no small feat considering the high
caliber competition including such
notable titles as href="">Rift:
Planes of Telara
Wars: The Old Republic

and href="">TERA
among many others. It was also readily apparent that
ArenaNet stayed true to their word
when they released their latest href="">MMO
Manifesto last week, and has
certainly "walked the walk" by pulling the wraps off of a game that
truly breaks new ground in the
MMOG space.

href=""> alt="Guild Wars 2 Wins Best Online Game at gamescom 2010"

Wars 2 was awarded the Best of Show (Online Games category) at gamescom

As we reported earlier in the
the href="">necromancer
profession was
revealed for the first time at
gamescom. Those fans lucky enough to get
some hands
on time with the game that we were able to
speak to were thrilled to see its return having been a core
profession ever since the release of the original Guild
. We also gave our
readers a taste of the character creation
process and first few minutes of gameplay in our href="">exclusive
first look
video of the necro in action.

But many of
our readers have been understandably
curious to learn more about dynamic events, weapon sets, the downed
state, as well as many of the other gameplay mechanics revealed over
the past few months. After the jump we've go an
extended look at the
gameplay of Guild Wars 2
including these and many more features such as
the necromancer's unique
Death Shroud mechanic.

style="padding: 15px; float: right; width: 200px;">

href=""> alt="Game Designer Isaiah Cartwright"

Designer Isaiah Cartwright

In our first look at the
gameplay of Guild Wars 2
live from the show floor at gamescom 2010, we
showed you the character creation process and gave you a teaser of the
newest profession announced for the game, the Necromancer. In the
second part of our exclusive gameplay video for the game, we
not only have nearly 20 full minutes of necro gameplay for you to feast
your eyes on, but Game Designer Isaiah "Izzy" Cartwright talks us
through many
of the game’s impressive list of features.

In the following exclusive
video we take a closer look at the necromancer, a number of dynamic
events, details on how new skills are obtained, and a whole
lot more.
And if you're still hungry for more, keep your eyes peeled right here
at Ten Ton Hammer's Guild Wars 2 site for our complete hands-on report
as well as an exclusive video interview with Game Designer Eric Flannum
in which he answers many of the questions submitted by our readers
right here on the GW2 forums!


To read the latest guides, news, and features you can visit our Guild Wars 2 Game Page.

Last Updated: Mar 13, 2016

About The Author

Sardu 1
Reuben "Sardu" Waters has been writing professionally about the MMOG industry for eight years, and is the current Editor-in-Chief and Director of Development for Ten Ton Hammer.


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