We have a lengthy Pirates of the Burning Sea update today, on-site from E3 in Santa Monica, California. CEO Russell Williams talks briefly about beta status and progress being made since Flying Lab Software's recent signing with SOE Platform Publishing, and Kevin Maginn takes us through the newly revamped Pirate town of Marsh Harbour, boarding and avatar combat, plus a new look at open sea travel and the player-optional supernatural story arc.

Our apologies for the spotty audio in the crowded, noisy demo room, but take a look at a game worth seeing! (Total length: 17.5 min)

To read the latest guides, news, and features you can visit our Pirates of the Burning Sea Game Page.

Last Updated: Mar 13, 2016

About The Author

Jeff's interest in online games stretches back to organizing neighborhood Unreal tournaments as a teenager, but when a college roommate introduced him to EverQuest, an interest became an obsession. Jeff joined the Ten Ton Hammer team in 2004 covering EverQuest II, and he's had his hands on just about every PC online and multiplayer game since.