style="margin: 2px; width: 210px; float: right;">

href="http://www.tentonhammer.com/node/87169"> style="width: 200px; float: right;"
alt="LEGO Universe Gnarled Pirate"
src="http://www.tentonhammer.com/image/view/87169">

When
we last checked in with
NetDevil on the development of upcoming
href="http://www.tentonhammer.com/taxonomy/term/170">LEGO
Universe

at E3 2010, we certainly walked away impressed by not
only the reveal of the href="http://www.tentonhammer.com/events/e3/2010/lego-universe-demo">Builds
and Behaviors system, but by the
level of
immersion the title promises when it launches this October. In fact,
LEGO Universe
was the worthy recipient of Ten Ton Hammer’s
href="http://www.tentonhammer.com/node/86631/page/6">Most
Innovative and href="http://www.tentonhammer.com/node/86631/page/10">Best
of Show awards.

At href="http://www.tentonhammer.com/events/sdcomic-con/2010">San
Diego Comic-Con, we had the
opportunity to check
in with
Creative Director for LEGO
Universe
, Ryan Seabury to see
how
development is progressing. In our exclusive video interview Ryan
explains how the faction system works, and the types of rewards or
gameplay each of the four unique factions will bring to the table. We
also gain some fresh insights into the game’s reputation
system which will help rank the various player-created
properties so
that players can quickly find the best player-created content
available. Learn all the details on factions, reputations and much more
in our exclusive LEGO Universe
video interview from San Diego Comic-Con
2010!




[video]http://video.tentonhammer.com/LegoUniverse/SDCC10_LEGO_Seabury.flv[/video]

To read the latest guides, news, and features you can visit our LEGO Universe Game Page.

Last Updated: Mar 13, 2016

About The Author

Reuben "Sardu" Waters has been writing professionally about the MMOG industry for eight years, and is the current Editor-in-Chief and Director of Development for Ten Ton Hammer.

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