style="margin: 2px; width: 210px; float: right;">

href="http://www.tentonhammer.com/node/69005" target="_blank"> style="width: 200px; float: right;"
alt="Quantar Engaging Ranshaori Pirates" src="/image/view/69005">

Ten Ton Hammer’s Reuben “Sardu” Waters
had the opportunity to speak with NetDevil’s Scott Brown at
PAX 2009, where Scott shared the details on some of the recent AI
improvements and visual enhancements currently being tested in href="http://www.tentonhammer.com/taxonomy/term/306"
target="_blank"> style="font-style: italic;">Jumpgate Evolution.
One of the more interesting new additions are recycling centers that
will allow players to break items down for a chance at ore or even
entirely new items in what Scott describes as being a randomized,
lottery-type system. As with many of the game’s manufacturing
facilities, these centers will be located out in space and may even
require breaking through enemy defenses before taking control of them
for your own nation. By adding in these capture and control elements to
PvP in JGE it will ultimately give players a common goal to work
towards, providing an added layer of depth to the fast-paced, intense
nature of space combat.


[video]http://video.tentonhammer.com/jumpgate/PAX09_Jumpgate.flv[/video]


To read the latest guides, news, and features you can visit our Jumpgate Evolution Game Page.

Last Updated: Mar 13, 2016

About The Author

Sardu 1
Reuben "Sardu" Waters has been writing professionally about the MMOG industry for eight years, and is the current Editor-in-Chief and Director of Development for Ten Ton Hammer.

Comments