Top 5 Mists of Pandaria Crafting Profession Changes

Updated Thu, Jul 12, 2012 by Mem

Crafting plays a major part in World of Warcraft. Players use crafting professions to outfit and empower their characters as well as fatten their purses. So when a new expansion is announced, that is sure to shake the world of crafting up at least a bit, we hold our breath and wonder what exactly Blizzard will have in store for us.

With the Mists of Pandaria beta reaching its peak, Blizzard has revealed much of what it has in store for crafting professions in World of Warcraft. While some changes won’t be welcome, players should find more than enough good alterations to negate the bad. Focusing on the good to be had in the upcoming crafting changes in Mists of Pandaria I am pleased to share with you my personal top 5 personal crafting changes! Read onward to see if they match up with your own!

Top 5 Mists of Pandaria Crafting Profession Changes

New Enchants

Having an Enchanter myself, one of my favorite things in new expansions is the brand new enchants that I will get to learn. Cataclysm was a bit lackluster in this department, but it appears that Mists of Pandaria may prove to be far more interesting. With a slew of common and rare enchants already released and the possibility of more before the expansion finally hits stores, it seems that Enchanters will have much to look forward to.

New powerful enchants will be the hallmark of Enchanters in Mists of Pandaria.

Not that impressed with just the promise of new enchants? Then you may want to check out the stats on these new enchants. With +1,000 or more to stats on all the rare enchants, they are powerful beyond any Enchanter’s wildest dreams, or at least my dreams. I for one am looking forward to using and selling these new enchants when Mists of Pandaria finally goes live.

Engineering Scopes

Engineering has long been the laughing stock of the crafting world. Lauded by Blizzard as a purely “fun” profession, Engineers across the board have been clamoring for more serous items in their arsenal. Mists of Pandaria may finally offer somewhat of a solution to this problem with the introduction of two new scopes; the Mirror Scope and (my personal favorite) Lord Blastington’s Scope of Doom exclusively made by Engineers. While the stats on these scopes are not what I would call impressive, I continue to hold on to hope that once the new expansion is released these scopes will give Engineers something of substance to create. Engineering has been merely a joke profession for far to long.

Jewelcrafting Mounts
Jewelcrafting mounts will likely be gold sinks much like their predecessors.

If you were in love with the Engineer’s Mechano-hog then you will be pleased to learn that in Mists of Pandaria at least five new mounts will be headed our way, this time crafted by the Jewelcrafting profession. All ground mounts of the panther variety it is likely that, like the Mechano-hog before it, these new mounts will be a gold sink of epic proportions. With that being said, I am always open for a good gold sink, and there is just something satisfying parading around on a mount that took more than a lucky roll to obtain.

Bind-on-Account Inscription Staves and Off-Hands

Those who take on the Inscription profession have always had the pleasure of creating little items along the way. Sometimes good enough to use for a short time, overall, the profession still focused mainly on glyphs as it should. In Mists of Pandaria glyphs will still be the star of the show when it comes to Inscription, however, it will have to share the stage at least for a moment. In the newest expansion those who are proficient in Inscription will be able to created staves and other off-hands that are (drum roll please) bind-on-account. To top it off these new items can be upgraded from rare to epic quality making them even more interesting and something to definitely get excited about.

Cooking Specializations

While just a minor crafting profession, Cooking is a crafting profession nonetheless and thus this change manages to make my top 5list. Not to mention the fact that I have always been a fan of the various profession specializations and was sad to see them removed from the game. I thought it helped to add a little variety to the world of crafting. So when it was data mined that Cooking would have the option of specializations I was overjoyed. While there is not much information out there about how these specializations work we know you can train in as many specializations as you like, training will take place in Halfhill Market on Pandaria, and players will increase their specializations with skill ups from daily Cooking quests. How this will play out in the live version of Mists of Pandaria remains to be seen, however, I for one think it is worth getting excited about.

What are your favorite crafting changes coming to Mists of Pandaria? Which are your least favorite? What changes and additions would you like to see that are not yet mentioned? Share your thoughts with us in the comment section below!

Scopes have always been a seller but never been any reliable income for engineers

Wow Engineers get two new scopes! You say thats good. That is pathetic. Dear Blizzard please stop trying to ruin this game.

Great overview so far! I'm very interested in the advancement of crafting; I really hope that Tailoring and Blacksmithing will include more RP/Fluff/Decorative clothing and uniforms for instance. However, there are 3 relatively big issues I'd like to see amended regarding crafting in MoP. F

irst, I want it to be THE BLOODY END of the whole "Do a daily every day, get a token, turn in 3-5 of them to get a single recipe" paradigm, a la Cooking and Jewelcraft. It makes some professions seem like pointless grind (A bigger issue, I want to see Dailies reworked from 1x/Day to 7x/Week, like Dungeons have been). The other professions where you had to turn in a reasonable amount of materials for patterns was a much better setup. That, plus allowing some recipes to be found through other content/adventuring, without a horrible RNG setup (ie. I liked going to BRD with a high enough Engineer to learn the repair bot plan, but I HATED having to grind and hope you got lucky for Jeeves pattern by killing enough mechano-gnomes).

Secondly, I'd like to ensure that all crafting professions are perpetually useful. Professions tend to fall into 2 categories: "We make stuff you wear or wield" and "We make stuff that is consumed or augments stuff you wear/wield". The latter, like Jewelcraft and Enchanting are always useful as you'll need new JC and Ench for each new piece of gear. However, if you're a Tailor, Leatherworker or Blacksmith, if you get that moderate drop from a dungeon, heroic, or raid, you won't need that stuff crafted for you. Those professions need to constantly be updated with new equipment with every new tier of content, so these players will have something useful to sell - in addition to their sockets/leg armor/spellweave (which admittedly, are helpful but they're not the core of the profession).

Lastly, I'm really happy to hear about the Inscription Staves/Offhands BoA Rare>Epics. Since Classic and Burning Crusade, I worked really hard (even after Lich King was released, I went back for materials I needed ) too ensure my Master Swordsmith Blacksmith could craft himself a Lionheart and Fireguard and upgrade them sufficiently. I REALLY hope that MoP is bringing back "Crafter only, self bonuses" with upgradable uber gear for your speciality; even better, if these items are account wide. I've kept Blacksmithing through thick and thin and I've love to be able to outfit myself with custom Blacksmith only weapons and/or armor again, which stands near the top of the food chain in a given tier of content similar to my Lionheart Executioner and Blazefury of old!

I will agree that not continuing to keep the professions up is a major mistake by wow . Heck if they keep the helmet that engineers make up to the latest item level that only would keep engineering worth it . Also they have to keep faction awards up to date too or why go back.

But daily quests for all professions would be ideal and give people more to do. Trying to get all the gypths as a scribe when the books are the only way are a fail way specially since those books only drop from past areas and instances. A daily would make that much better

That is the point Blizzard has missed since Burning Crusade. The evolution of crafted gear to the latest gear level via epic crafting quests. Do a new dungeon maybe learn a new pattern is a poor strategy substitute for being able to craft a piece of gear through a raid pattern. The formula was far more fun and exclusive when you took the last piece of gear and transformed it to the latest crafting level. The Burning Crusde gear specilizations were a unique way of showcasing folks crafting skills over lucky drop rates.

One of the main reasons i won't be buying the expansion is due to Engineering being a ridiculous joke of a profession. I am hoping I will be happily playing a game from a group of devs that actually appreciates their players when MoP releases. GW2. thanks Arenanet for listening to your players and building your game with solutions to the problems that players of themeparks have had to face for years.

Really one of the main reasons is engineering for not buying mop?
Who are you kidding?
Just admit you are sick/over wow and call it a day.
Of all things engineering dear god these never ending complaints just found a new one I was not expecting.

Engineering...really? Really? Really? I wish people would stop complaining about MOP. If you don't want to play WOW anymore then don't play it. First it was talking Pandas that had everyone upset until it was pointed out WOW already had talking blue space cows and talking Native American based Taurens. Now people are moving onto whatever else they think will gain them some traction. Go play GW2 and when that fails to be the WOW killer like so many others before (I recall hearing the same crap when SWTOR was released ROFL) you will be back and the first to roll a engineering panda monk!

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Am I doing something wrong? I made the recipe exactly as stated and put it in the fridge for over two hours. When I took it out, it was too gooey to roll and cut out. Help!!!! Narrative Text

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