Everyone knows that the bosses inside World of Warcraft can be tough. Some have even managed to break apart guilds and kill friendships. However, the bosses aren't always to blame for the headaches produced by instances. As most players will tell you sometimes it is not the bosses you have to worry about, but the trash before (or after) the bosses that will truly test the mettle of your group.
I know I personally have had many trash pulls that were on par with if not way worse than the actual boss itself. You know the ones I am talking about...those that give you the urge to facepalm and shudder just by thinking of them. I have dug through the musty files of my memory and browsed various websites and forum posts to put together a listing of the ÂbestÂ of these super bad trash pulls. Check out the list below to see if they match up with your own personal list:
Top 5 Worst Headache Inducing Trash Pulls in World of Warcraft
Molten Core Â Giants
As we all know the Molten Core was the first real raid instance that players had the chance to dig into all those years ago and it was HARD. From start to finish Molten Core tested raiders with it's overload of trash, difficult bosses and sheer size. You were Â1337Â if you could finish this instance in one night. While the entire instance could be considered one giant headache of trash, the first two giants guarding the entrance really manage to stand out here.
Hitting like trucks with a ton of health, these two molten beauties would ultimately determine if your raid would be going any further into the Molten Core. I can't even tell you how many times I had a raid wipe to these and my guild wasnÂt the only one. Even now these giants manage to make most players think twice before pulling them and for this reason they easily earn a spot on this best of the worst list.
Icecrown Citadel Â Blood Quarter
Icecrown Citadel will always be one of my personal favorite instance, however, some of the trash made me nerd rage more than a little. The best example of this presented itself in the Blood Quarter where you found groups of mobs that stabbed, sapped, bubbled, and of course healed their way into one giant headache. CC worked here, but have a player off the mark, not enough crowd control to go around, or any other small mishap, and this could easily turn into one giant debacle of doom.
Blackwing Lair Â Suppression Room
It can be said that if you never got to
experience the Suppression Room in Blackwing Lair back in the day
then you truly have not experienced a true trash headache. Filled
with mobs and Suppression Devices that give off an aura reducing
movement, attack speed, and cast time, plus a boss at the very end,
this room was made with the sole purpose of torturing players.
Basically Rogues had to deactivate the Suppression Devices while your
group navigated themselves precariously along the side of the room
while wiping out groups of mobs that would respawn behind you. Leave
a player behind and you would need to re-clear, steer too far off the
path and more mobs would set upon you, go to far and you would active
the boss. The Suppression Room was one of those trash pulls that no
player who has experienced it will ever forget or ever want to do
Magister's Terrace Â Kael'thas Trash
Magister's Terrace is a 5-man instance located on the lovely Isle of Quel'Danas. If you are wondering what a 5-man instance is doing on this list then you obvious have never experienced the trash in this particular instance at the correct level. Almost every single pull had the potential for devestation unless your group acted out its part correctly. However, the real test of the instance was that one trash pull right before reach Kael'thas. This pack of six (now five) mobs can contain a combination of eight different mobs all of which have totally annoying abilities. The worst part? This entire pack resets unless you manage to kill all the mobs in the ground.
Sunwell Â All Trash
Sunwell easily tops my list of my all
time favorite instances. I loved the bosses but when I try to think
about the trash inside I draw a huge blank. Apparently this is for a
good reason because after thinking back and reading other accounts it
was plain terrible. Huge packs of mobs, wandering bots, and scouts
that would run ahead and announce your arrival so a whole army of
things ready to kill you were assembled are just a few reasons why
Sunwell trash makes this list.
Do any of the trash pulls above match up with those on your personal list of worst ever? Which World of Warcraft trash pulls can strike fear into your heart just by the mere thought of them? Share your headache inducing trash pulls in the comment section below, we love to hear from you!