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style="width: 150px; height: 261px;" alt="profession"
src="http://www.tentonhammer.com/image/view/70971" align=left>“What
is a good profession for this class?” This is a
question
you hear sometimes in forums and even in General Chat within
the
cities in World of Warcraft.
The normal answer many receive is “whichever
one you want.” So, we attempt to answer the question asked by
many new players.
Which professions you should choose as a Priest that will benefit not
only your
class, but also your friends and fellow guild members?



There are five primary professions recommended for the priest
class. They are: Alchemy, Enchanting, Inscription, Jewelcrafting and
Tailoring.  style="font-size: 12pt; line-height: 115%; font-family: "Times New Roman","serif";">Mix
and match your professions to your liking.

style="text-decoration: underline;">Recommended
Professions

style="">Alchemy (Herbalism)

Practically
any class can benefit from this profession. style=""> You
get your pick of potions, elixirs and
flasks without the cost of buying them from the Auction House, which
can get
pricey at times, especially if you are a hardcore raider and must
always have a
ready supply of consumables on hand when you are raiding.

style="text-decoration: underline; font-weight: bold;">Benefits: style="">  Outside
of
being a priest, this is a money making profession by far. Flasks are a
big
seller. If you pick up herbalism with Alchemy, you can make good money
there as
well through the Auction House and get an extra healing ability. As a
Priest,
you can have all the Mana Potions you can dish out, if you have the
time to
scour the world looking for your materials needed. You also get the
Alchemist
Stones. As a Healer and caster class you’ll love the
Mercurial Alchemist Stone,
which increases Spell Power by 59, Haste Rating by 50 and the effect
that
Health and Mana Potions have on the wearer (must be equipped) by 40%.
You also
have transmutations that will come in handy, especially when needing
them for
Enchanting Materials or making Meta Gems. As an Alchemist, you also
have the
benefit of flasks and elixirs having a longer effect on you. Flasks
that
normally only last 1 hour on a player will last for 2 hours for an
Alchemist.

style="text-align: left; width: 550px;" border="0"
cellpadding="2" cellspacing="2">
style="background-color: rgb(204, 204, 204);">NOTE: In the next patch (3.2)
changes Alchemist can get new
transmutations for the new epic gems that Jewelcrafters will love you
for! That
is, if they prefer not to purchase them and would rather use extra
materials
they have lying around for you to transmute.

Notable Alchemy Recipes:

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Elixir of Lightning Speed Increases your Haste
Rating by
45 for 1 hour. Battle Elixir. Elixir of Mighty Thoughts Increases your Intellect
by 45
for 1 hour. Guardian Elixir. Spell Power Elixir Increases Spell Power by
58 for 1 hour.
Battle Elixir. Flask of Pure Mojo Increases mana
regeneration by 38 mana
per 5 seconds for 1 hour. Counts as a Guardian and Battle elixir. This
effect
persists through death. Flask of the Frost Wyrm Increases spell power by
125 for 1
hour. Counts as a Guardian and Battle elixir. This effect persists
through
death. Mercurial Alchemist Stone Increases spell power by
59.
Increases Haste rating by 50. Increases the effect that healing and
mana
potions have on the wearer by 40%. This effect does not stack.


style="">Enchanting

Any
class can benefit from this profession, just as Alchemy. Enchants are
much
needed as you progress to end game instances and raids. Going without
enchants,
your fellow player will look down upon you for having none. The
benefits of
this profession are being able to enchant your own rings, which anyone
who is
not an enchanter cannot do. You also get them for free and do not have
to stand
in a city or begging guild members for enchants and at times, buying
the
materials needed for enchants can be pricey. This also works well with
Inscription profession allowing you to enchant those pieces of paper to
have
available in the guild bank or sell in the Auction House. The downside
to this
profession is that you have to instance or solo a lot in order to get
the
greens/blues/purples necessary to get your enchanting materials to
level up
your enchanting and to have materials available for your own enchants.
Also, the
majority of enchants before WoTLK are random drops, zone drop, specific
mobs,
bosses and reputation were needed to attain these enchants. With WoTLK,
you
simply need to buy them from the enchanting supply vendor in Dalaran
for the
appropriate amount of Dream Shards, though now there are enchants that
will
randomly drop from Ulduar bosses only in Heroic Mode.

style="text-decoration: underline;"> style="font-weight: bold;">Benefits:
Though leveling up Enchanting can be a pain to do,
in the end, you will be loved by all your guild members, especially if
you have
most of the formulas. As I mentioned earlier, picking up Enchanting as
a
Profession will give you the benefit of being able to enchant your own
rings,
as a caster you have the option of Enchant Ring – Greater
Spell Power, which
adds +19 SP per ring (yes, you can enchant both of them). You can have
your
pick of any SP, Haste Rating, Spirit or Intellect Enchants at your
disposal. No
more hunting down the nearest friend or paying a person to enchant your
items.
It’s also great having a person in a raid/group that can
disenchant unwanted
loot. You can also sell extra Enchant Mats in the Auction House for a
good
amount of gold.

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style="background-color: rgb(204, 204, 204);">NOTE: In the next patch (3.2)
Ring enchants will be giving
a huge buff. For Enchant Ring – Greater Spellpower will no
longer by +19 SP,
but instead +32 SP!


Notable Enchanting Formulas:

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Enchant Chest
– Greater Mana Restoration Permanently
enchant chest armor to restore 8 mana every 5 seconds. Requires a level
60 or
higher item. Enchant Boots
– Greater Spirit Permanently enchant
boots
to increase Spirit by 18. Requires a level 60 or higher item. Enchant Bracers
– Superior Spellpower Permanently enchant
bracers to increase spell power by 30. Requires a level 60 or higher
item. Enchant Gloves
– Exceptional Spellpower Permanently
enchant gloves to increase spell power by 28. Requires a level 60 or
higher
item. Enchant Ring –
Greater Spellpower Permanently enchant a
ring to increase spell power by 19. Only the enchanter’s ring
can be enchanted
and enchanting a ring will cause it to become soulbound. Enchant Cloak
– Wisdom Permanently enchant a
cloak to
reduce threat slightly and increase Spirit by 10. Requires a level 60
or higher
item. Enchant Weapon
– Might Spellpower Permanently enchant a
melee weapon to increase spell power by 63. Requires a level 60 or
higher item.




style="">Inscription

A
new kind of profession that came with Wrath of the Lich King expansion
pack,
you are able to make glyphs that are now a big part of the playing
field with
any class that you play. You will be able to have any glyph that you
need and
guild members will love you when they need glyphs for a main spec, off
spec or
even for an alt. You can also make any type of scroll that was once
only
attainable by killing mobs throughout Azeroth. This can allow
soloing/leveling
to become so much easier having extra buffs. Though with the change
from a
patch, only one scroll can be active at a time on a character (sad).
The
downside to this profession is that it is not as sought after as
Enchanting,
Alchemy or Jewelcrafting and Glyphs sell fairly cheap in the Auction
House
compared to the other professions. Though, it is a good match to go
with
Enchanting, allowing you to use those extra Enchant mats to enchant
your
vellums and sell in the Auction House for a good deal of gold. You also
have to
purchase or get lucky and win Glyph Mastery books which will allow you
to learn
new glyphs, this can be a pricey buy in the Auction House, depending on
your
server and the demand of these books.

style="font-weight: bold; text-decoration: underline;">Benefits:
Along with being able to make your own glyphs, and
having a good supply of scrolls in your bags, you can also make your
own
shoulder enchants! This saves you the time of having to raise
reputation. In WoTLK
shoulder enchants for those who are not Inscriptionists can only
receive these
by raising their reputation with the Sons of Hodir, doing a number of
dailies
everyday to get to revered and exalted - a pretty painful
process… Though your
glyphs will not sell for much, you can make Decks (ie Noble Deck),
which are
usually in high demand from the Auction House! If you wish to spend the
time
making these decks as often as possible, you can become a very rich
player. You
also can make teleportation scrolls, which are much like engineering
teleport
pods, which is very nice! Only…sometimes you never know
where the scroll will
take you.

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cellpadding="2" cellspacing="2">
style="background-color: rgb(204, 204, 204);">NOTE: In the upcoming patch
(3.2) changes will be made to
shoulder enchants, giving them a buff! Master’s Inscription
of the Crag, for
example, will add 70 Spell Power instead of 61 Spell Power.


Notable Inscription Patterns:

You
can check out recommended Glyphs for Priests
Here

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Master’s
Inscription of the Storm Permanently adds 61
spell power and 15 critical strike rating to shoulder armor. Can only
be
applied to your own armor, and doing so will cause ti to become
soulbound. Master’s
Inscription of the Crag Permanently adds 61
spell
power and 6 mana every 5 sec to shoulder armor. Can only be applied to
your own
armor, and doing so will cause it to become soulbound. Iron-bound Tome (Binds when equipped),
Held in Hand 495
Armor +49 Stamina Requires level 77 Equip: Increases spell power by 74.
Equip:
Improves critical strike rating by 33. Faces of Doom Binds when equipped,
Held in Hand +42
Intellect and +42 Spirit Requires level 77 Equip: Increases spell power
by 49.
Equip: Improves critical strike rating by 42.



style="">Jewelcrafting
(Mining)  

Though
you are able to make rings and necklaces and sometimes
head pieces, this profession really shines once you can make Gems.
It’s a
really nice profession to have with many of the Outland and Wrath of
the Lich
King armor pieces come with sockets that need to be filled with Gems
that only
a Jewelcrafter can make. The only downside to picking this profession
is that
in order to have a wide range of different Gem Designs, you have to
raise your
faction high with pretty much everyone! If you decide to pick up Mining
to go
with your Jewelcrafting profession, you also get a passive stamina buff
from
having Mining as a profession.

style="text-decoration: underline; font-weight: bold;">Benefits:
Even though being able to get all the Gem Designs
from the many different factions that you must increase your reputation
with in
order to receive, you will be loved, especially in the Auction House
where many
go to buy Gems for their new armor with empty sockets. You also can
make your
own trinkets which can rival that of level 80 trinkets, and they come
with
bonus sockets! You can also make your own Jeweler’s Gems,
which only the
Jewelcrafter can socket to their armor, these are prismatic gems that
can fit
in any socket and give a large amount of stat bonuses. For example, as
a JC you
can make Runed Dragon’s Eye which adds +32 spell power
compared
to Runed
Scarlet Ruby (red gem) that only adds +19 spell power.

style="text-align: left; width: 550px;" border="0"
cellpadding="2" cellspacing="2">
style="background-color: rgb(204, 204, 204);">NOTE In the next patch (3.2)
there will be changes in the
Jewelcrafting profession. Your Jeweler’s Gems will no longer
be prismatic gems,
but rather reflect their respected color. Runed Dragon’s Eye
will be a red gem
and no longer a prismatic one. There will also be a large addition of
new epic
gem designs, and the gems can be purchased or acquired through Alchemy
Transmutation.


Notable Jewelcrafting Gems
Designs:

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cellpadding="2" cellspacing="2">
Quick Dragon’s
Eye (prismatic) +27 Haste Rating
“Jeweler’s
Gem: Matches any socket. Maximum of 3 Jeweler’s Gems socketed
in your
equipment.” Runed Dragon’s
Eye (prismatic) +32 Spell Power
“Jeweler’s
Gem: Matches any socket. Maximum of 3 Jeweler’s Gems socketed
in your
equipment.” Brilliant
Dragon’s Eye (prismatic) +27 Intellect
“Jeweler’s Gem: Matches any socket. Maximum of 3
Jeweler’s Gems socketed in
your equipment.” Lustrous
Dragon’s Eye (prismatic) +27 Intellect
“Jeweler’s Gem: Matches any socket. Maximum of 3
Jeweler’s Gems socketed in
your equipment.” Figurine –
Twilight Serpent (Binds when picked up,
Jewelcrating 400) Trinket, Red Socket, Blue Socket, Socket Bonus: +7
Spell
Power, Requires Level 75. Use: Increases spell power by 292 for 20
seconds.
Equip: Improves hit rating by 42. Figurine –
Sapphire Owl (Binds when picked up,
Jewelcrafting
400) Trinket, +42 Intellect, Blue Socket x2, Socket Bonus: 2 mana per 5
sec.
Requires Level 75. Use: Restores 2340 mana over 12 seconds.


style="">Tailoring 

As a
cloth wearer, many casters pick up this profession. In Outlands being
able to
make Mooncloth or Shadow Weave armors were the best in slot, until raid
Tier
pieces. You get the benefit of being able to make your own bags, armor
and
having tailor-only item enhancements for your cloaks and leggings. The
downside
to this profession is once you reach end game material the embroideries
and
making 22 slot bags are the only benefit of having this profession, not
to
mention all the cloth it takes to make everything! Though, with a
simple quest
when you first enter Northrend through the Tailoring Trainer you are
able to
collect extra cloth from fallen mobs, this even includes if it is not
your mob
to loot, once the person loots their mob it becomes available for you
to loot
the extra cloth that they cannot see if they are not a tailor. Tailors
also can
make their own flying mounts, which are flying carpets! Engineers are
the only
other profession that can make mounts, but sadly, tailors
can’t make land
mounts.

style="text-align: left; width: 550px;" border="0"
cellpadding="2" cellspacing="2">
style="background-color: rgb(204, 204, 204);">NOTE In the next patch (3.2)
there will be changes to
Tailoring Embroideries, they will be given a buff! Darkglow Embroidery,
for
example, will restore 400 mana instead of 300 mana when you cast a
spell. There
will also be additions of new armor that can be made. The robes that
can be
made will rival Tier 7.5 robes.


Notable Tailoring Patterns:

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cellpadding="2" cellspacing="2">
Darkglow Embroidery Embroiders a magical
pattern into your
cloak, giving you a chance to restore 300 mana when you cast a spell.
You can
only embroider your own cloak and embroidering your cloak will cause it
to
become soulbound. Requires 400 Tailoring to use. Lightweave Embroidery Embroiders a subtle
pattern of light
into your cloak, giving you a chance to increase your spell power by
250 for 15
sec. when casting a spell. Embroidering your cloak will cause it to
become
soulbound. Requires 400 Tailoring to use. Master’s
Spellthread Permanently embroiders
your pants
with master’s spellthread, increasing spell power by 50 and
Stamina by 30. Only
the tailor’s pants can be embroidered, and doing so will
cause them to become
soulbound. Sanctified Spellthread Permanently embroiders
your pants
with sanctified spellthread, increasing spell power by 50 and Spirit by
20.
Only the tailor’s pants can be embroidered, and doing so will
cause them to
become soulbound. Ebonweave Robe (Binds when equipped),
300 Armor, +67 Stamina
+89 Intellect, Requires level 80. Equip Increases spell power by 105.
Equip:
Improves hit rating by 68. Moonshroud Robe (Binds when equipped)
300 Armor +67 Stamina
+68 Intellect +89 Spirit Requires level 80 Equip: Increases spell power
by 105.




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Last Updated: Mar 13, 2016

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