Updated Fri, Aug 05, 2011 by Yadiera
Practically any class can benefit from this profession. You get your pick of potions, elixirs and flasks without the cost of buying them from the Auction House, which can get pricey at times, especially if you are a hardcore raider and must always have a ready supply of consumables on hand when you are raiding.
Benefits: Outside of being a priest, this is a money making profession by far. Flasks are a big seller. If you pick up herbalism with Alchemy, you can make good money there as well through the Auction House and get an extra healing ability. As a Priest, you can have all the Mana Potions you can dish out, if you have the time to scour the world looking for your materials needed. You also get the Alchemist Stones. As a Healer and caster class you’ll love the Mercurial Alchemist Stone, which increases Spell Power by 59, Haste Rating by 50 and the effect that Health and Mana Potions have on the wearer (must be equipped) by 40%. You also have transmutations that will come in handy, especially when needing them for Enchanting Materials or making Meta Gems. As an Alchemist, you also have the benefit of flasks and elixirs having a longer effect on you. Flasks that normally only last 1 hour on a player will last for 2 hours for an Alchemist.
|In the next patch (3.2) changes Alchemist can get new transmutations for the new epic gems that Jewelcrafters will love you for! That is, if they prefer not to purchase them and would rather use extra materials they have lying around for you to transmute.|
|Elixir of Lightning Speed||Increases your Haste Rating by 45 for 1 hour. Battle Elixir.|
|Elixir of Mighty Thoughts||Increases your Intellect by 45 for 1 hour. Guardian Elixir.|
|Spell Power Elixir||Increases Spell Power by 58 for 1 hour. Battle Elixir.|
|Flask of Pure Mojo||Increases mana regeneration by 38 mana per 5 seconds for 1 hour. Counts as a Guardian and Battle elixir. This effect persists through death.|
|Flask of the Frost Wyrm||Increases spell power by 125 for 1 hour. Counts as a Guardian and Battle elixir. This effect persists through death.|
|Mercurial Alchemist Stone||Increases spell power by 59. Increases Haste rating by 50. Increases the effect that healing and mana potions have on the wearer by 40%. This effect does not stack.|
Any class can benefit from this profession, just as Alchemy. Enchants are much needed as you progress to end game instances and raids. Going without enchants, your fellow player will look down upon you for having none. The benefits of this profession are being able to enchant your own rings, which anyone who is not an enchanter cannot do. You also get them for free and do not have to stand in a city or begging guild members for enchants and at times, buying the materials needed for enchants can be pricey. This also works well with Inscription profession allowing you to enchant those pieces of paper to have available in the guild bank or sell in the Auction House. The downside to this profession is that you have to instance or solo a lot in order to get the greens/blues/purples necessary to get your enchanting materials to level up your enchanting and to have materials available for your own enchants. Also, the majority of enchants before WoTLK are random drops, zone drop, specific mobs, bosses and reputation were needed to attain these enchants. With WoTLK, you simply need to buy them from the enchanting supply vendor in Dalaran for the appropriate amount of Dream Shards, though now there are enchants that will randomly drop from Ulduar bosses only in Heroic Mode.
Benefits: Though leveling up Enchanting can be a pain to do, in the end, you will be loved by all your guild members, especially if you have most of the formulas. As I mentioned earlier, picking up Enchanting as a Profession will give you the benefit of being able to enchant your own rings, as a caster you have the option of Enchant Ring – Greater Spell Power, which adds +19 SP per ring (yes, you can enchant both of them). You can have your pick of any SP, Haste Rating, Spirit or Intellect Enchants at your disposal. No more hunting down the nearest friend or paying a person to enchant your items. It’s also great having a person in a raid/group that can disenchant unwanted loot. You can also sell extra Enchant Mats in the Auction House for a good amount of gold.
|In the next patch (3.2) Ring enchants will be giving a huge buff. For Enchant Ring – Greater Spellpower will no longer by +19 SP, but instead +32 SP!|
|Enchant Chest – Greater Mana Restoration||Permanently enchant chest armor to restore 8 mana every 5 seconds. Requires a level 60 or higher item.|
|Enchant Boots – Greater Spirit||Permanently enchant boots to increase Spirit by 18. Requires a level 60 or higher item.|
|Enchant Bracers – Superior Spellpower||Permanently enchant bracers to increase spell power by 30. Requires a level 60 or higher item.|
|Enchant Gloves – Exceptional Spellpower||Permanently enchant gloves to increase spell power by 28. Requires a level 60 or higher item.|
|Enchant Ring – Greater Spellpower||Permanently enchant a ring to increase spell power by 19. Only the enchanter’s ring can be enchanted and enchanting a ring will cause it to become soulbound.|
|Enchant Cloak – Wisdom||Permanently enchant a cloak to reduce threat slightly and increase Spirit by 10. Requires a level 60 or higher item.|
|Enchant Weapon – Might Spellpower||Permanently enchant a melee weapon to increase spell power by 63. Requires a level 60 or higher item.|
A new kind of profession that came with Wrath of the Lich King expansion pack, you are able to make glyphs that are now a big part of the playing field with any class that you play. You will be able to have any glyph that you need and guild members will love you when they need glyphs for a main spec, off spec or even for an alt. You can also make any type of scroll that was once only attainable by killing mobs throughout Azeroth. This can allow soloing/leveling to become so much easier having extra buffs. Though with the change from a patch, only one scroll can be active at a time on a character (sad). The downside to this profession is that it is not as sought after as Enchanting, Alchemy or Jewelcrafting and Glyphs sell fairly cheap in the Auction House compared to the other professions. Though, it is a good match to go with Enchanting, allowing you to use those extra Enchant mats to enchant your vellums and sell in the Auction House for a good deal of gold. You also have to purchase or get lucky and win Glyph Mastery books which will allow you to learn new glyphs, this can be a pricey buy in the Auction House, depending on your server and the demand of these books.
Benefits: Along with being able to make your own glyphs, and having a good supply of scrolls in your bags, you can also make your own shoulder enchants! This saves you the time of having to raise reputation. In WoTLK shoulder enchants for those who are not Inscriptionists can only receive these by raising their reputation with the Sons of Hodir, doing a number of dailies everyday to get to revered and exalted - a pretty painful process… Though your glyphs will not sell for much, you can make Decks (ie Noble Deck), which are usually in high demand from the Auction House! If you wish to spend the time making these decks as often as possible, you can become a very rich player. You also can make teleportation scrolls, which are much like engineering teleport pods, which is very nice! Only…sometimes you never know where the scroll will take you.
|In the upcoming patch (3.2) changes will be made to shoulder enchants, giving them a buff! Master’s Inscription of the Crag, for example, will add 70 Spell Power instead of 61 Spell Power.|
You can check out recommended Glyphs for Priests Here
|Master’s Inscription of the Storm||Permanently adds 61 spell power and 15 critical strike rating to shoulder armor. Can only be applied to your own armor, and doing so will cause ti to become soulbound.|
|Master’s Inscription of the Crag||Permanently adds 61 spell power and 6 mana every 5 sec to shoulder armor. Can only be applied to your own armor, and doing so will cause it to become soulbound.|
|Iron-bound Tome||(Binds when equipped), Held in Hand 495 Armor +49 Stamina Requires level 77 Equip: Increases spell power by 74. Equip: Improves critical strike rating by 33.|
|Faces of Doom||Binds when equipped, Held in Hand +42 Intellect and +42 Spirit Requires level 77 Equip: Increases spell power by 49. Equip: Improves critical strike rating by 42.|