Professions for the Priest
“What is a good profession for this class?” This is a question you hear sometimes in forums and even in General Chat within the cities in World of Warcraft. The normal answer many receive is “whichever one you want.” So, we attempt to answer the question asked by many new players. Which professions you should choose as a Priest that will benefit not only your class, but also your friends and fellow guild members?
There are five primary professions recommended for the priest class. They are: Alchemy, Enchanting, Inscription, Jewelcrafting and Tailoring. Mix and match your professions to your liking.
Practically any class can benefit from this profession. You get your pick of potions, elixirs and flasks without the cost of buying them from the Auction House, which can get pricey at times, especially if you are a hardcore raider and must always have a ready supply of consumables on hand when you are raiding.
Benefits: Outside of being a priest, this is a money making profession by far. Flasks are a big seller. If you pick up herbalism with Alchemy, you can make good money there as well through the Auction House and get an extra healing ability. As a Priest, you can have all the Mana Potions you can dish out, if you have the time to scour the world looking for your materials needed. You also get the Alchemist Stones. As a Healer and caster class you’ll love the Mercurial Alchemist Stone, which increases Spell Power by 59, Haste Rating by 50 and the effect that Health and Mana Potions have on the wearer (must be equipped) by 40%. You also have transmutations that will come in handy, especially when needing them for Enchanting Materials or making Meta Gems. As an Alchemist, you also have the benefit of flasks and elixirs having a longer effect on you. Flasks that normally only last 1 hour on a player will last for 2 hours for an Alchemist.
|In the next patch (3.2) changes Alchemist can get new transmutations for the new epic gems that Jewelcrafters will love you for! That is, if they prefer not to purchase them and would rather use extra materials they have lying around for you to transmute.|
Notable Alchemy Recipes:
|Elixir of Lightning Speed||Increases your Haste Rating by 45 for 1 hour. Battle Elixir.|
|Elixir of Mighty Thoughts||Increases your Intellect by 45 for 1 hour. Guardian Elixir.|
|Spell Power Elixir||Increases Spell Power by 58 for 1 hour. Battle Elixir.|
|Flask of Pure Mojo||Increases mana regeneration by 38 mana per 5 seconds for 1 hour. Counts as a Guardian and Battle elixir. This effect persists through death.|
|Flask of the Frost Wyrm||Increases spell power by 125 for 1 hour. Counts as a Guardian and Battle elixir. This effect persists through death.|
|Mercurial Alchemist Stone||Increases spell power by 59. Increases Haste rating by 50. Increases the effect that healing and mana potions have on the wearer by 40%. This effect does not stack.|
Any class can benefit from this profession, just as Alchemy. Enchants are much needed as you progress to end game instances and raids. Going without enchants, your fellow player will look down upon you for having none. The benefits of this profession are being able to enchant your own rings, which anyone who is not an enchanter cannot do. You also get them for free and do not have to stand in a city or begging guild members for enchants and at times, buying the materials needed for enchants can be pricey. This also works well with Inscription profession allowing you to enchant those pieces of paper to have available in the guild bank or sell in the Auction House. The downside to this profession is that you have to instance or solo a lot in order to get the greens/blues/purples necessary to get your enchanting materials to level up your enchanting and to have materials available for your own enchants. Also, the majority of enchants before WoTLK are random drops, zone drop, specific mobs, bosses and reputation were needed to attain these enchants. With WoTLK, you simply need to buy them from the enchanting supply vendor in Dalaran for the appropriate amount of Dream Shards, though now there are enchants that will randomly drop from Ulduar bosses only in Heroic Mode.
Benefits: Though leveling up Enchanting can be a pain to do, in the end, you will be loved by all your guild members, especially if you have most of the formulas. As I mentioned earlier, picking up Enchanting as a Profession will give you the benefit of being able to enchant your own rings, as a caster you have the option of Enchant Ring – Greater Spell Power, which adds +19 SP per ring (yes, you can enchant both of them). You can have your pick of any SP, Haste Rating, Spirit or Intellect Enchants at your disposal. No more hunting down the nearest friend or paying a person to enchant your items. It’s also great having a person in a raid/group that can disenchant unwanted loot. You can also sell extra Enchant Mats in the Auction House for a good amount of gold.
|In the next patch (3.2) Ring enchants will be giving a huge buff. For Enchant Ring – Greater Spellpower will no longer by +19 SP, but instead +32 SP!|
Notable Enchanting Formulas:
|Enchant Chest – Greater Mana Restoration||Permanently enchant chest armor to restore 8 mana every 5 seconds. Requires a level 60 or higher item.|
|Enchant Boots – Greater Spirit||Permanently enchant boots to increase Spirit by 18. Requires a level 60 or higher item.|
|Enchant Bracers – Superior Spellpower||Permanently enchant bracers to increase spell power by 30. Requires a level 60 or higher item.|
|Enchant Gloves – Exceptional Spellpower||Permanently enchant gloves to increase spell power by 28. Requires a level 60 or higher item.|
|Enchant Ring – Greater Spellpower||Permanently enchant a ring to increase spell power by 19. Only the enchanter’s ring can be enchanted and enchanting a ring will cause it to become soulbound.|
|Enchant Cloak – Wisdom||Permanently enchant a cloak to reduce threat slightly and increase Spirit by 10. Requires a level 60 or higher item.|
|Enchant Weapon – Might Spellpower||Permanently enchant a melee weapon to increase spell power by 63. Requires a level 60 or higher item.|
A new kind of profession that came with Wrath of the Lich King expansion pack, you are able to make glyphs that are now a big part of the playing field with any class that you play. You will be able to have any glyph that you need and guild members will love you when they need glyphs for a main spec, off spec or even for an alt. You can also make any type of scroll that was once only attainable by killing mobs throughout Azeroth. This can allow soloing/leveling to become so much easier having extra buffs. Though with the change from a patch, only one scroll can be active at a time on a character (sad). The downside to this profession is that it is not as sought after as Enchanting, Alchemy or Jewelcrafting and Glyphs sell fairly cheap in the Auction House compared to the other professions. Though, it is a good match to go with Enchanting, allowing you to use those extra Enchant mats to enchant your vellums and sell in the Auction House for a good deal of gold. You also have to purchase or get lucky and win Glyph Mastery books which will allow you to learn new glyphs, this can be a pricey buy in the Auction House, depending on your server and the demand of these books.
Benefits: Along with being able to make your own glyphs, and having a good supply of scrolls in your bags, you can also make your own shoulder enchants! This saves you the time of having to raise reputation. In WoTLK shoulder enchants for those who are not Inscriptionists can only receive these by raising their reputation with the Sons of Hodir, doing a number of dailies everyday to get to revered and exalted - a pretty painful process… Though your glyphs will not sell for much, you can make Decks (ie Noble Deck), which are usually in high demand from the Auction House! If you wish to spend the time making these decks as often as possible, you can become a very rich player. You also can make teleportation scrolls, which are much like engineering teleport pods, which is very nice! Only…sometimes you never know where the scroll will take you.
|In the upcoming patch (3.2) changes will be made to shoulder enchants, giving them a buff! Master’s Inscription of the Crag, for example, will add 70 Spell Power instead of 61 Spell Power.|
Notable Inscription Patterns:
You can check out recommended Glyphs for Priests Here
|Master’s Inscription of the Storm||Permanently adds 61 spell power and 15 critical strike rating to shoulder armor. Can only be applied to your own armor, and doing so will cause ti to become soulbound.|
|Master’s Inscription of the Crag||Permanently adds 61 spell power and 6 mana every 5 sec to shoulder armor. Can only be applied to your own armor, and doing so will cause it to become soulbound.|
|Iron-bound Tome||(Binds when equipped), Held in Hand 495 Armor +49 Stamina Requires level 77 Equip: Increases spell power by 74. Equip: Improves critical strike rating by 33.|
|Faces of Doom||Binds when equipped, Held in Hand +42 Intellect and +42 Spirit Requires level 77 Equip: Increases spell power by 49. Equip: Improves critical strike rating by 42.|
Though you are able to make rings and necklaces and sometimes head pieces, this profession really shines once you can make Gems. It’s a really nice profession to have with many of the Outland and Wrath of the Lich King armor pieces come with sockets that need to be filled with Gems that only a Jewelcrafter can make. The only downside to picking this profession is that in order to have a wide range of different Gem Designs, you have to raise your faction high with pretty much everyone! If you decide to pick up Mining to go with your Jewelcrafting profession, you also get a passive stamina buff from having Mining as a profession.
Benefits: Even though being able to get all the Gem Designs from the many different factions that you must increase your reputation with in order to receive, you will be loved, especially in the Auction House where many go to buy Gems for their new armor with empty sockets. You also can make your own trinkets which can rival that of level 80 trinkets, and they come with bonus sockets! You can also make your own Jeweler’s Gems, which only the Jewelcrafter can socket to their armor, these are prismatic gems that can fit in any socket and give a large amount of stat bonuses. For example, as a JC you can make Runed Dragon’s Eye which adds +32 spell power compared to Runed Scarlet Ruby (red gem) that only adds +19 spell power.
|In the next patch (3.2) there will be changes in the Jewelcrafting profession. Your Jeweler’s Gems will no longer be prismatic gems, but rather reflect their respected color. Runed Dragon’s Eye will be a red gem and no longer a prismatic one. There will also be a large addition of new epic gem designs, and the gems can be purchased or acquired through Alchemy Transmutation.|
Notable Jewelcrafting Gems Designs:
|Quick Dragon’s Eye (prismatic)||+27 Haste Rating “Jeweler’s Gem: Matches any socket. Maximum of 3 Jeweler’s Gems socketed in your equipment.”|
|Runed Dragon’s Eye (prismatic)||+32 Spell Power “Jeweler’s Gem: Matches any socket. Maximum of 3 Jeweler’s Gems socketed in your equipment.”|
|Brilliant Dragon’s Eye (prismatic)||+27 Intellect “Jeweler’s Gem: Matches any socket. Maximum of 3 Jeweler’s Gems socketed in your equipment.”|
|Lustrous Dragon’s Eye (prismatic)||+27 Intellect “Jeweler’s Gem: Matches any socket. Maximum of 3 Jeweler’s Gems socketed in your equipment.”|
|Figurine – Twilight Serpent||(Binds when picked up, Jewelcrating 400) Trinket, Red Socket, Blue Socket, Socket Bonus: +7 Spell Power, Requires Level 75. Use: Increases spell power by 292 for 20 seconds. Equip: Improves hit rating by 42.|
|Figurine – Sapphire Owl||(Binds when picked up, Jewelcrafting 400) Trinket, +42 Intellect, Blue Socket x2, Socket Bonus: 2 mana per 5 sec. Requires Level 75. Use: Restores 2340 mana over 12 seconds.|
As a cloth wearer, many casters pick up this profession. In Outlands being able to make Mooncloth or Shadow Weave armors were the best in slot, until raid Tier pieces. You get the benefit of being able to make your own bags, armor and having tailor-only item enhancements for your cloaks and leggings. The downside to this profession is once you reach end game material the embroideries and making 22 slot bags are the only benefit of having this profession, not to mention all the cloth it takes to make everything! Though, with a simple quest when you first enter Northrend through the Tailoring Trainer you are able to collect extra cloth from fallen mobs, this even includes if it is not your mob to loot, once the person loots their mob it becomes available for you to loot the extra cloth that they cannot see if they are not a tailor. Tailors also can make their own flying mounts, which are flying carpets! Engineers are the only other profession that can make mounts, but sadly, tailors can’t make land mounts.
|In the next patch (3.2) there will be changes to Tailoring Embroideries, they will be given a buff! Darkglow Embroidery, for example, will restore 400 mana instead of 300 mana when you cast a spell. There will also be additions of new armor that can be made. The robes that can be made will rival Tier 7.5 robes.|
Notable Tailoring Patterns:
|Darkglow Embroidery||Embroiders a magical pattern into your cloak, giving you a chance to restore 300 mana when you cast a spell. You can only embroider your own cloak and embroidering your cloak will cause it to become soulbound. Requires 400 Tailoring to use.|
|Lightweave Embroidery||Embroiders a subtle pattern of light into your cloak, giving you a chance to increase your spell power by 250 for 15 sec. when casting a spell. Embroidering your cloak will cause it to become soulbound. Requires 400 Tailoring to use.|
|Master’s Spellthread||Permanently embroiders your pants with master’s spellthread, increasing spell power by 50 and Stamina by 30. Only the tailor’s pants can be embroidered, and doing so will cause them to become soulbound.|
|Sanctified Spellthread||Permanently embroiders your pants with sanctified spellthread, increasing spell power by 50 and Spirit by 20. Only the tailor’s pants can be embroidered, and doing so will cause them to become soulbound.|
|Ebonweave Robe||(Binds when equipped), 300 Armor, +67 Stamina +89 Intellect, Requires level 80. Equip Increases spell power by 105. Equip: Improves hit rating by 68.|
|Moonshroud Robe||(Binds when equipped) 300 Armor +67 Stamina +68 Intellect +89 Spirit Requires level 80 Equip: Increases spell power by 105.|