WoW: Protection Warrior Glyphs
Protection Warrior Glyphs
level, you’ll be unlocking those nifty little things
to help upgrade your talents until you get 3 Major and 3 Minor glyph
Choosing which ones to put in all depends on what you want to do, or
role is. Are you tanking 5-mans, main-tanking raids, off-tanking,
raiding, or something else?
Glyph of Barbaric Insults
Blow only makes the target focus on you for 6
seconds, not changing your place on the threat table. With this glyph,
turns it into a taunt. Just know that whether or not you have this
Mocking Blow counts towards the diminishing returns on a taunted
target. In any
case, you shouldn’t need a second taunt. If you do, you could
Glyph of Blocking
after using your Shield
glyph is an all-around useful glyph. Who doesn’t want 10%
shield block value, honestly? With Sword and Board and Shield
cooldown of 6 seconds, it should be no problem to always have this up
fight. Not only does it give you bigger Shield Slams, it reduces more
damage you take while blocking and increases the amount your Damage
for. It’ll activate whether or not your Shield Slam hits the
Glyph of Cleaving
hits by 1.
hits an additional target for the same amount of rage! It is one of
the best trash glyphs to grab, alongside Sunder Armor. If you
don’t really care
or don’t end up doing a lot of trash or heroics, this glyph
isn’t so hot for
Glyph of Devastate
stacks of Sunder Armor.
Devastate being a low-end damage dealing attack with the 15 rage it
uses (if you don’t have Focused Rage talent), it can be nice
to not have to use
this ability more than three times and once every 30 seconds to
However, it is tied to Sword and Board, so if you have this talent I
why you wouldn’t want to use it whenever everything else is
on cooldown. It’s
also not very useful in long fights as you, or another protection
be using devastate in your priority tanking rotation. If it is a short
such as heroics, it’s nice to have the speed to get the
sunders up as fast as
possible to help out your DPS.
Glyph of Enraged Regeneration
an additional 10% of your health over its duration.
40% of your health over 10 second period does sound really
appealing. It definitely has its uses when leveling/soloing, or the
really healing intensive. However with other glyphs for Last Stand and
Wall, this one is subpar to choose when thinking of survivability
Though you are able pop Last Stand before using this and gaining a
smidgen (~8%) of health during the process as it is based on your total
not your base.
Glyph of Heroic Strike
with your Heroic Strike
raiding, accompanied with Glyph of Revenge, this might be a good
pick for you depending on your talent spec (Cruelty and Incite for
crit chance) and low-rage situations. When doing 5-mans and trash, it
very effective for a lot of the fights and is not a constant bonus as
glyphs would be, such as Cleave.
Glyph of Intervene
for your Intervene target by
By one. And it reduces the target’s threat by 10%, so you
really use this on a fellow tank unless it’s a specific fight
that you could
use this (e.g.: my OT liked to Intervene me right before Maexxna web
intervening a group mate that taunt immune Skirmisher is eating), but
of those fights are there? With its limited use, it is better to
glyph with something else.
Glyph of Last Stand
ability by 1 min.
up with a survival spec and doing progression raids, more
cooldowns couldn’t hurt as your raid gets situated with the
new fights and big
hits. For heroics, while it is great to be able to use cooldowns
often, it isn’t an ideal glyph to be using when the standard
Last Stand should
be doing you just fine for those “o noes!“ moments.
Glyph of Resonating Power
ability by 5.
Improved Thunder Clap and Focused Rage talents, this ability already
costs only 13 rage, so with this glyph: 8. This glyph would be nice if
were, like the Glyph of Heroic Strike, in the rare rage-starving
but unlike Heroic Strike this one has a lengthy cooldown. A better
easily take this one’s place.
Glyph of Revenge
costs no rage.
the Glyph of Heroic Strike, this helps a lot when saving rage if
you’re raiding - doing single trash mobs and boss fights
– as you’re constantly
hitting Heroic Strike, if you have the rage. With Shield Block, and
avoidance, it should be easy to have this as a constant bonus, unlike
Heroic Strike. If you’re doing 5-mans or multiple-target
trash more often,
where you’re trying to hit multiple targets, it’s
better to skip this.
Glyph of Shield Wall
min, but Shield Wall now only
reduces damage taken by 40%.
a glance, this glyph put me off by one of my survivability buttons
being reduced from 60% to 40%. However, 2 minutes is also being shaved
After that glance, this glyph can be extremely useful in multiple
and back again after 3 minutes like Last Stand, Enraged Regeneration
maybe, your trinkets. If you’re not survival spec or
interested in progression
raiding, this might be a lot less useful for you.
Glyph of Shockwave
running 5-mans or doing trash, alongside Glyph of Cleave, this
is one of those that you can get to make those big pulls a little bit
with the shorter cooldown, though if you’re chain-pulling the
3 seconds won’t
make much of a difference either way. For boss fights, the glyph is
it isn’t high on the threat priority so you’d be
better off getting a different
Glyph of Spell Reflection
Spell Reflect is only used
in rare situations where there are magic user
fights and when the spells actually can be reflected. The ability is
and the glyph will be limited with it. 1 second isn’t a good
enough reason for
this to take one of your Major Glyph slots when there are superior ones
give constant bonuses.
Glyph of Sunder Armor
Even when you use
Devastate, it still adds an additional Sunder Armor to
a second nearby target. You don’t have to have Sunder Armor
on your bar to use
this great glyph. While it is sundering, it gives you threat equal to
that of a
normal sunder on that target, so it makes this glyph great for 5-mans
trash. For boss tanking, you’re better off with something
else as there most
likely won’t be another target around for this glyph to take
Glyph of Taunt
to succeed by 8%.
With Taunt being based on
melee hit (the cap being 8%), this glyph
guarantees that your taunt would hit 100% of the time, even without hit
However, as a tank, you should be gearing to hit that cap for threat
reasons. Even then, you have other ways to grab a mob (Mocking Blow,
Challenging Shout) that are all available in Defensive stance, so this
Glyph of Vigilance
additional 5% of your target's
threat to you.
of right now, this glyph is the number one threat glyph out there
– if you have
a decent DPS to siphon the threat off of. This glyph is great if
undergeared compared to your comrades, and for situational fights where
huge bonuses while the tank might not be able to (e.g.: spark bonuses
Malygos, starlight bonuses on Hodir). Because this glyph can be
might not be the ideal glyph for your build.
Glyph of Battle
ability by 1 min.
If you find yourself doing
this shout more than the other, this helps
save a bit of time and rage to ignore it for another minute, or more as
stacks with Booming Voice.
Glyph of Bloodrage
ability by 100%.
As you lose 16% of your
base health with Bloodrage, it’s pretty nice to
lose no health at all when using it at the beginning or during the
middle of a
Glyph of Charge
by 5 yards.
With the Warbringer (or
Juggernaut), this glyph is great. I love being able to charge from
Glyph of Mocking Blow
ability by 25%.
With the long cooldown and
limited usage, I don’t see a lot of reason to
pick this glyph over the others for tanking, or any other reason as it
good for burst damage in PvP at the moment either.
Glyph of Thunderclap
ability by 2 yards.
This is a great all-around
glyph – literally! You have to be mindful of
its new size around crowd control, but other than that it is great for
pick-up in many situations.
long; didn’t read. What’re my ideals for what I
the order of preference, pick 3 of the Majors -
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- Glyph of Last Stand
- Glyph of Shield wall
- Glyph of Vigilance
- Glyph of Blocking
- Glyph of Revenge
- Glyph of Heroic Strike
- Glyph of Devastate
5-Mans or Trash:
- Glyph of Blocking
- Glyph of Sunder Armor
- Glyph of Cleave
- Glyph of Vigilance
finally, the ideal minors are:
- Glyph of Charge
- Glyph of Thunder Clap
- Glyph of Bloodrage
- Glyph of Battle
glyphs is all about what your role is, and who your
support is. It is easy to mix and match what feels right for you with
you’re doing at your current progression in the game.
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