GDC 2012 Event Coverage

Hunter Guide to Utgarde Keep

Updated Tue, Apr 14, 2009 by Martuk


Overview

Utgarde Keep is a commonly run heroic dungeon level 80s often use to gain reputation, Stone Shards, Emblems of Heroism, and gear. As a hunter, you will be expected to dish out damage and sometimes trap specific enemies with your Freeze Trap or Freezing Arrow skills. At times you may need to go from a direct damage dealer to an Area of Effect damage dealing role via the Volley skill. This is all dependent upon how your group chooses to engage this dungeon and we'll talk about each here and what you need to know as a hunter while crawling this dungeon.

Trash Mobs
In Utgarde Keep you will very often have pulls of multiple mobs. Most groups prefer to have a good tank hold aggro while the damage dealers blast away with area of effect (AoE) spells. If this is the case in your group, feel free to unleash death with your Volley attacks. Just make sure this is the approach your group is taking to avoid any accidental crowd control breaks or crazy aggro bounces. In some groups you may be called on for a little crowd control. The best way to handle this is by using Freezing Arrow to fire your Freeze Trap where needed from a safe distance.

Prince Keleseth
Prince Keleseth is a battle where you will have a couple of different tasks. When battle is joined, Prince Keleseth will periodically encase one of your group members in a Frost Tomb which will immobilize that member and deal a huge amount of damage to them over time. When this happens, you will need to aid that trapped member by immediately attacking the Frost Tomb encasing them. Around the same time, Prince Keleseth will summon 5 skeletons to aid him in battle. Once the Frost Tomb has been dealt with, you can turn your attention to the prince and his newly summoned minions. The minions are fairly weak and can be downed pretty fast with AoE attacks, so Volley can be useful here. Once they're all dead revert back to your basic DPS rotation and wait for the next Ice Tomb and minion round. Repeat this a few times and the prince will be out of your way.
The basic ranged attack rotation used by most hunters in heroic dungeons is effective in dealing with Prince Keleseth. However, don't waste mana casting Concussive Shot as he and the other bosses in this heroic dungeon are immune. Keep focused on breaking any Frost Tombs cast and using your basic DPS attacks and a Volley now and again for the adds and you won't have a lot of trouble with the prince.

Note: Making a macro to /target Frost Tomb can help get you quickly on the target that's iced up when it happens.

Skarvald and Dalronn
When you attack Skarvald & Dalronn your group will either have everyone go all out and fire at will on a selected target, or take both enemies down to near death so they die at roughly the same time. The reason for this is that when one dies their spirit will return to keep fighting. The problem with this is that the spirit works differently with aggro. By differently I mean it attacks anyone it wants to. This can be problematic if your team can't kill quickly and the spirit goes after your healer. Causing a rather simple fight to end with messy results.

Hunters will want to try and stay as close to the tank as you can at your minimum ranged distance. This is to hopefully avoid getting charged and knocked down by Skarvald's charge attack which seems to go off at random targets. From here you can either use your standard Steady Shot, Serpent Sting, and so on attack rotation depending on your build or Volley if it's all out AoE DPS. One important thing to remember is that if you are using the method of bringing them near death and killing them at roughly the same time is to keep control of your pet. The last thing you need to have happen is your pet killing the target before the group is ready. Not only can this end badly, but it can earn you some scornful looks and words from an unhappy group. That or you'll all have a good laugh. It depends on the crowd.

Ingvar the Plunderer Phase 1
Ingvar is the last major battle you'll come across in Utgarde Keep and he has two parts. The first part is rather simple. Just stay at maximum range and use your standard attack rotation. If you get to close you run the danger of getting hit by his Cleave, Staggering Roar, and other fun attacks. Just pour on the damage and stay at a safe distance for the first part and Ingvar part one will be over rather fast.

Ingvar the Plunderer Phase 2
The second half of this battle comes after Ingvar falls. Annhylde the Caller will appear in the sky above him and spew out something about Ingvar having to serve the Lich King. He will then resurrect Ingvar as an undead version of himself. The main thing hunters have to worry about at this stage is Ingvar's Dark Smash attack. However, if you keep your distance and use the surrounding pillars when needed to break line of sight, this is very rarely an issue. Just stay back and unload on him. If by chance Ingvar throws his axe attack at you, don't just stand there as the pretty swirly axe of death revolves around your body slowly cutting it into a fine paste. Make sure you move. The last thing to watch out for is Ingvar's Roar. Cease fire when this happens or suffer the consequences of an 8 second skill/spell lockout. Make sure to call your pet back when Ingvar gets ready to Dark Smash. Chances are he will be hit and in most cases become fertilizer and spill over damage to your group.


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