Zone Info

WoW: Horde Leveling Guide - Eastern Kingdoms 21-40

By Jason Bechdel -


Hillsbrad Foothills
Level 20-25
Location Southern Lordaeron
Instances None
Quest Hubs
1. Southpoint Gate
2. Azurelode Mine
3. The Sludge Fields
4. Ruins of Southshore
5. Tarren Mill
6. Eastpoint Tower
Zone Resources
Resource List

The Hillsbrad Foothills is located in southern Lordaeron and is home to many well known places such as Tarren Mill and Southshore.  Once a relatively safe and stable zone dotted with farms and home to mainly Humans loyal to the Alliance. Hillsbrad has a relatively bloody history seeing many skirmishes during the Second War.

The coming of the Cataclysm, however, has once again changed the face of the zone. Since then the Forsaken have all but taken over Hillsbrad, Southshore has been left in ruins and with its destruction came a mass exodus of the remaining humans in the zone. Not a single Alliance town or flight path has been left intact.

Players following the natural flow of the game will come to Hillsbrad Foothills from either Ghostlands or Silverpine Forest. Those coming from Silverpine will be given a breadcrumb quest ( ) to come here after completing the majority of the quests in the zone, however those coming from Ghostlands or elsewhere will need to visit the Warcheif’s Command Board to pick up the quest “Warcheif’s Command: Hillsbrad Foothills”.

Both of these starter quests will turn in at the first stop on your journey into the zone, Southpoint Gate, a small settlement guarding the border from Silverpine Forest into Hillsbrad Foothills.



Southpoint Gate



  • Location: See Zone Map (1)
  • Total Number of Available Quests: Four
  • Elite/Group Quests: N/A
  • Tips: The eggs needed for the quest “Glorious Harvest” can be found ON the backs of the Infested Bears that you need to kill for the quest “Past Their Prime”. Also while here, don’t forget to grab the newly added flight path!
All quests from Southpoint Gate, including the obvious breadcrumb quest “Trouble at Azurelode”, are based around and turn in at one place; Azurelode Mine. Much changed since the Cataclysm. The once Alliance controlled mine has been overtaken by the Horde with the help of newly trained spiders and all humans in the area are being held hostage in their webs.

    Azurelode Mine


    • Location: See Zone Map (2)
    • Total Number of Available Quests: Six
    • Elite/Group Quests: N/A
    • Tips: Remember Dumass from the quests at Southpoint Gate? Well he has made it to the Azurelode Mine, but has gotten himself into quite the pickle. Find him and a quest to escort him from the mine deep inside Azurelode Mine.
    The quest “Trouble at the Sludge Fields” will take you to the newly erected Sludge Fields which were built over what once was Hillsbrad Fields. The Sludge Fields is for all intents and purposes an internment camp comparable to Nazi Germany, including the “experiments” in the name of science, where those unfortunate human residents that were unable to escape to safety are kept at the mercy of the Forsaken. However a small problem has arisen for the Forsaken as their human experiments turn into uncontrollable monsters.

    The Sludge Fields


    • Location: See Zone Map (3)
    • Available Quests: Twelve
    • Elite/Group Quests: N/A
    • Tips: Several of the quests at this location will require you to defeat Elite mobs. Do not worry though as help will be provided to you.
    After the “situation” at the Sludge Fens is taken care of and the insane Warden in charge of the compound is dead you will receive the quest “Trouble at Southshore” which will send you along toSouthshore found along the coast of Hillbrad. Once an Alliance port city, Southshore was the main defense for the humans of Hillsbrad against all threats. Since the Cataclysm, however, Southshore has been destroyed by the Forsaken Blight and is now known as the Ruins of Southshore.

    Ruins of Southshore


    • Location: See Zone Map (4)
    • Available Quests: Thirteen
    • Elite/Group Quests: Trail of Filth
    • Tips: The quest chain linked to Kingslayer Orkus is one you should NOT miss. Orkus can be found splashing around in the water just south of town at the docks.

    If you have completed the Kingslayer Orkus quest chain as mentioned in the tips above, you will receive a free ride to the next quest hub in line, Tarren Mill, to turn in the quest “Heroes of the Horde”. Tarren Mill is located in northern Hillsbrad Foothills and has been updated with a brand new look including Forsaken architecture after Cataclysm. Thanks to its proximity to the mountains in the region Tarren Mill has a “small” yeti problem.

    Tarren Mill


    • Location: See Zone Map (5)
    • Available Quests: Seventeen
    • Elite/Group Quests: Yetimus the Yeti Lord
    • Tips: While doing the quest line beginning with the quest “Cry of the Banshee” be sure to visit Sofera’s Naze first to complete this quest and set the explosive for the quest “Breaking the Hand”. Once “Cry of the Banshee” is completed you will receive the follow up quest “Decimation” for Corrahn's Dagger. Go there, plant the explosive for “Breaking the Hand“ and finish “Decimation”. Once “Decimation” is completed you will once again be granted two follow up quests, “Infiltration” and “Deception and Trickery” both of which will take you to the Headland. The quest “Deception and Trickery” will make you friendly to the Stormpike NPCs for the duration of the quest, making it an easy task to plant the last explosive for “Breaking the Hand”. You can also kill the needed NPCs for “Infiltration” by simply speaking with them and you will not aggro any of the surrounding mobs.

    Early on while questing in Tarren Mill you will receive a quest labeled “Eastpoint Tower” which will lead you to the next quest hub in Tarren Mill, Eastpoint Tower. Located southwest of Durnholde Keep, the tower was originally guarded by the Syndicate but was claimed by the Forsaken during the Cataclysm.

    Eastpoint Tower


    • Location: See Zone Map (6)
    • Available Quests: Eight
    • Elite/Group Quests: The Durnholde Challenge: Zephyrus/The Durnholde Challenge Teracula/The Durnholde Challenge: Bloodvenom/The Durnholde Challenge: Infernus/The Durnholde Challenge: D-1000
    • Tips: While Eastpoint Tower is certainly not much to look at it comes equipped with it’s very own flight path and inn.

    Once you have completed all the quests in Eastpoint Tower you should be level 25 or perhaps a little above and will undoubtedly be ready to move on to the next zone. “Warchief’s Command: Arathi Highlands!” will send you to your next destination and can be picked up from the Warchief’s Command board at Tarren Mill or Eastpoint Tower.

    Congratulations on successfully completing Hillsbrad Foothills!


    Zone Resources


    HERBS ORE LEATHER CLOTH
    Stranglekelp Copper Light Leather Wool
    Kingsblood Tin Light Hide Silk
    Liferoot Silver Medium Leather
    Mageroyal Iron Medium Hide
    Swiftthistle Gold
    Briarthorn Mithril
    Bruiseweed Truesilver
    Khadgar's Whisker





    Arathi Highlands
    Level 25-30
    Location Southerneastern Lordaeron
    Instances None
    Quest Hubs
    1. Galen's Fall
    2. Faldir's Cove
    3. Hammerfall
    Zone Resources
    Resource List


    The Arathi Highlands is located just east of Hillsbrad Foothills with a landscape that is dominated by flat grassy plains and was once the cradle of Human civilization. The main points of activity in the Highlands revolve around the Allaince encampment at Refuge Pointe and the Horde controlled Hammerfall which once was used as an internment camp for Orcs.

    After the Cataclysm the Horde, or more precisely the Forsaken in their quest for domination of all of Lordaeron, have gained further hold in the Highlands and a small encampment has been erected near Thoradin’s Wall. The Arathi Highlands contain no instanced dungeons, however the infamous ruins of Stromgarde Keep, standing on the original capital of Strom, can be considered a micro dungeon in itself due to the sheer number of quests and time players spend here, even though the mobs found inside are no longer elite.

    The quest  “Warchief’s Command: Arathi Highlands!” will lead players straight to a small Forsaken encampment along Thoradin’s Wall. Here players will make their first ventures in aiding the Forsaken in their quest to make Arathi Highlands a part of their ever growing empire.


    Galen’s Fall


    • Location: See Zone Map (1)
    • Available Quests: Fourteen
    • Elite/Group Quests: N/A
    • Tips: While completing the quest “Trol’kalar” the catacombs where the sword is located can be found by following the road directly to Stromguard Keep. Take the first right towards the Stromgaurd Defenders and then make the next first possible right after that. Continue forward across the bridge until you reach a garden like area. Head towards the right of the chapel here and continue through some wooden trellises. Continue straight to find the crypt.

    Once you have settled some personal vendettas and completed the rather long set of quests concerning Stromguard Keep it will finally be time to leave Galen’s Fall. Two options will be open to you. The quest “Hammerfall” will take you to Hammerfall, while the quest “Hello Lolo” will instead take you to Faldir’s Cove to investigate a mysterious pirate ship. I personally chose to go to Faldir’s Cove first as it is the closer of the two quest hubs.

    Faldir’s Cove


    • Location: See Zone Map (2)
    • Available Quests: Five
    • Elite/Group Quests: N/A
    • Tips: N/A

    After helping out some outrageous Gnomes and saving a pirate captain from invading Naga it will be time to say goodbye to Lolo and move onward. No breadcrumb quest will come from this small quest hub, however you should already have the quest titled “Hammerfall” from Galen’s Fall.

    Hammerfall


    • Location: See Zone Map (3)
    • Available Quests: Eleven
    • Elite/Group Quests: The Princess Unleashed
    • Tips: The trauma surgeon found in the long fenced in building near the entrace to Hammerfall has a quest that will send players to the Scarlet Monastery.

    A corrupt Princess is put back in her rightful place, more Raptors than you can count have fallen to your sword and somewhere along the way, the milestone of level 30 should have been reached. Congratulations on another 10 levels completed! This signals that it is time once again to say goodbye to one zone and move on to another. The breadcrumb quest “Raventusk Village” will send you to the Hinterlands and should have been picked up early while questing in Hammerfall. See you in the Hinterlands!


    Zone Resources



    HERBS ORE LEATHER CLOTH
    Grave Moss Tin Light Leather Wool
    Kingsblood Silver Light Hide Silk
    Khadgar's Whisker Iron Medium Leather
    Wild Steelbloom Gold Medium Hide
    Bruiseweed Mithril Heavy Leather
    Liferoot
    Truesilver Heavy Hide
    Goldthorn




    The Hinterlands
    Level 30-35
    Location Eastern Lordaeron
    Instances None
    Quest Hubs
    1. Raventusk Village
    2. Jintha'Alor
    3. Hiri'watha Research Station
    Zone Resources
    Resource List


    Located in the Northern part of the Eastern Kingdoms the Hinterlands is a wild region bordered on one side by the sea. Most noteable about the area is the Gryphons that roam wild across the region. These noble birds are tamed by the Wildhammer Dwarves who inhabit Aerie Peak and provide transportation for Alliance players.

    Besides the Dwarves, the Hinterlands is also home to the Raventusk Trolls who prefer the coastal region of the zone, and their lifelong enemies the Vilebranch Trolls who hold the massive troll city of Jintha’Alor. Since the Cataclysm a small number of Forsaken have also moved into the zone to conduct research.

    The Hinterlands has no instanced dungeons however hidden in the Hinterlands rustic reaches of the zone is Seradane, one of the four Great Trees that lead to the Emerald Dream.

    The quest “Revantusk Village” will lead you on your way to the Hinterlands and comes complete with a free flight. Once you land you will find yourself on the docks of Revantusk Village, your first quest hub in this wild zone. The main enemy at hand here; the Vilebranch Trolls and pesky Wildhammer Dwarves.


    Raventusk Village


    • Location: See Zone Map (1)
    • Available Quests: Seventeen
    • Elite/Group Quests: N/A
    • Tips: The homing beacon that begins the quest “Find OOX-09/HL!” drops randomly from the slimes inside and around Skulk Rock and can serve as a breadcrumb quest leading to Stranglethorn Vale.

    As you complete the quests available in Revantusk Village you will receive the quest “The Fall of Jintha’Alor” which will send you to seek out the quest givers stationed outside the Vilebranch stronghold of Jintha’Alor. It’s time to take these ancient ruins in the name of the Horde!

    Jintha’Alor


    • Location: See Zone Map (2)
    • Available Quests: Twelve
    • Elite/Group Quests: N/A
    • Tips: Each quest in Jintha’Alor will slowly lead you up the ruins. As you near the top the Troll named Kotonga will offer you free transport to the midsdle tier of Jintha’Alor, once there an idol in the same place you teleported into can be used to take you back to your allies.

    While you have done much to claim Jintha’Alor for the Horde, it seems a dark ritual is taking place to summon the spider goddess Shandra. The ritual must be stopped but how? This requires an expert's opinion and the quest “Darkcleric Material” will lead you to Darkcleric Marnal in the Hiri‘watha Ruins in the western portion of the Hinterlands. Turned into a research station by the Forsaken this place will be the next and final quest hub on your adventure in the Hinterlands.

    Hiri’watha Research Station


    • Location: See Zone Map (3)
    • Available Quests: Eight
    • Elite/Group Quests: N/A
    • Tips: The quest “The Battle for Andorhal” will be obtained early on at this quest hub, but do not take the free flight to the Western Plaguelands until all other quests in the Hinterlands are completed!

    After wiping out the spider goddess Shadra and ensuring victory for the Horde in the Hinterlands it’s time once again to move on to complete the last five levels on your quest to level 40. The quest to send you on your way “The Battle for Andorhal” should have been obtained from the Hiri’watha Research Station upon your arrival there. Now it’s time to take the quest giver up on his offer and make use of the free flight into the Western Plaguelands.




    Zone Resources



    HERBS ORE LEATHER CLOTH
    Stranglekelp Tin Light Leather Wool
    Kingsblood Silver Light Hide Silk
    Khadgar's Whisker Iron Medium Leather Mageweave
    Wild Steelbloom Gold Medium Hide
    Bruiseweed Mithril Heavy Leather
    Liferoot
    Truesilver Heavy Hide
    Goldthorn
    Small Thorium Vein
    Blindweed
    Fadeleaf



    Western Plaguelands
    Level 35-40
    Location Northern Lordaeron
    Instances Scholomance
    Quest Hubs
    1. Andorhal
    2. The Bulwark
    3. The Menders' Stead
    4. Northridge Lumber Mill
    5. Hearthglen
    a. Charred Outpost
    Zone Resources
    Resource List

    The Western Plaguelands can be found between Tirisfal Glades to the west and the Eastern Plaguelands to the east. The Western Plaguelands began as a bountiful forested farmland with Hearthglen in the north being the seat of power for the region while the city of Andorhal in the south was the center of grain distribution for all of Lordaeron’s northern provinces.

    Tragedy was to befall the Western Plaguelands as the mass center of grain distribution was used as an easy way for the evil Kel’Thuzad to spread his Plague of Undeath throughout the region. So the zone fell into misery, the forests died, and the animals became diseased, while the Scourge furthered the plague by bringing in huge plague cauldrons. Despite all this the Western Plaguelands still remained in better condition than the Eastern Plaguelands.

    With the death of the Lich King and the release of Cataclysm the Western Plaguelands was finally freed from it’s curse. The plague is slowly being pushed from the zone and hope for a better future once again resonates across the land. Not all the Scourge are gone from the zone though and the instance of Scolomance remains untouched on the island of Caer Darrow.

    The quest “The Battle for Andorhal” from the Hinterlands will start your introduction into this zone. You will be plopped down in the middle of Andorhal, which is much changed since the days before Cataclysm. Here an epic battle is being waged between Horde, Alliance, and Scourge. Your help here could mean the difference between victory or defeat.


    Andorhal


    • Location: See Zone Map (1)
    • Available Quests: Seven
    • Elite/Group Quests: N/A
    • Tips: N/A

    With temporary victory against the Scourge forces in Andorhal assured and the Horde forces regrouping before an attack on the Alliance, it’s time for you to move on to the next quest hub. “Victory, For Now” will ask you to once again visit the Bulwark located on the Plaugelands’ western border where you will find several new quests aimed at taking out the remaining Scarlet Crusade and further ensuring victory over the Alliance in Andorhal. So hop on a bat and head on over!

    The Bulwark


    • Location: See Zone Map (2)
    • Available Quests: Eight
    • Elite/Group Quests: N/A
    • Tips: In the quest “Foxes and Hounds” the hounds you need to kill for this quest are directly linked to Alliance Fox Hunters (also part of the quest). When one is aggroed the other will be close behind.

    After completing the quests at the Bulwark two paths will be open to you, “Strange New Faces” will take you to the nearby Charred Outpost that once was inhabited by the Scarlet Crusade and “The Menders’ Stead” will take you deeper into the Western Plaguelands to lend your aid to the Argent Crusade. Going to the Charred Outpost first is advised as it is the closest of the two quest hubs and has only two quests.

    Charred Outpost


    • Location: See Zone Map (a)
    • Available Quests: Two
    • Elite/Group Quests: N/A
    • Tips: N/A

    Complete the two quests at the Charred Outpost to remake Felstone Field in the name of the Horde and then take the quest giver’s advice and continue heading east along the road to turn in the quest “The Menders’ Stead” at the Menders’s Stead and begin assisting the Argent Crusade in their efforts to heal the Western Plaguelands. 

    The Menders’ Stead


    • Location: See Zone Map (3)
    • Available Quests: Six
    • Elite/Group Quests: N/A
    • Tips: N/A

    After harvesting some rather unusual vegetables and helping out a Druid in training you will find yourself faced once again with two breadcrumb quests. “Northridge Lumber Mill” will send you north to the Northridge Lumber Mill where you will continue helping the Argent Crusade, while “The Battle Resumes” will take you back to Andorhal to assist in the attack against the Alliance stationed there. Which path you take from here is entirely up to you, however I would recommend heading to Northridge Lumber Mill first.

    Northridge Lumber Mill


    • Location: See Zone Map (4)
    • Available Quests: Six
    • Elite/Group Quests: N/A
    • Tips: In the quest “This Means War (Wild Arachnid Roundup) be sure to put yourself and your horse between the spider and lumber mill before using the Whinny ability.

    Your heroism at the Northridge Lumber Mill has not gone unnoticed and after completing the quests there you will be asked to venture north to Hearthglen with the quest “An Audience with the Highlord” where you will speak with Highlord Tirion Fordring himself.

    Hearthglen


    • Location: See Zone Map (5)
    • Available Quests: Eight
    • Elite/Group Quests: N/A
    • Tips: N/A

    Your stint with the Argent Crusade is over…for now…but you have left quite the impression in your wake. One of the residents in Hearthglen will soon be leaving, and in the quest “The Long Trip Home” expresses his desire to meet with you again in the Menders’ Stead. Never mind the fact he never bothers to actually leave. 

    The Menders’ Stead - 2


    • Location: See Zone Map (3)
    • Available Quests: Six
    • Elite/Group Quests: N/A
    • Tips: N/A

    Bringing happiness to a grieving man, and making something out of a seemingly hopeless Druid is all in a day's work for you, but as you will come to find out your work is never really done and so it is time once again to move on. This time you will finally be heading back to Andorhal to battle against the Alliance with the quest “The Battle Resumes” which you have been harboring in your quest log all this time.

    Andorhal - 2


    Location: See Zone Map (1)
    Available Quests: Eight
    Elite/Group Quests: N/A
    Tips: You cannot complete this set of quests without <3 Lady Sylvanas just a little bit more than before.

    The battle for Andorhal is won, and you have once again pleased the Dark Lady and reached level 40 in the process. This achievement can only mean one thing, it’s time to move on from the Western Plaguelands and thankfully you have a quest to lead you on your way. “Into the Woods” which is obtained in Andorhal the second time you visit it will send you to the Eastern Plaguelands to meet with a….Worgen?!



    Zone Resources



    HERBS ORE LEATHER CLOTH
    Khadgar's Whisker Iron Light Leather Wool
    Kingsblood Silver Light Hide Silk
    Liferoot Gold Medium Leather Mageweave
    Goldthorn Mithril Medium Hide
    Blindweed Truesilver Heavy Leather
    Fadeleaf Small Thorium Vein Heavy Hide





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