Updated Fri, Jan 07, 2011 by Cyrak
The first boss in the Throne of the Four Winds raid instance, the Conclave of Wind is a group of 3 bosses fought at once. This is generally thought to be the easiest encounter of the current raid tier because the healing isn’t too steep and there are no major hard hitting abilities for tanks. The fight also has no enrage, so having mediocre DPS isn’t an issue.
You’re going to need the tanks on Anschal and Nezir and one healer for each platform. How you divide up your DPS is your call but ideally you will have 2 ranged DPS on Rohash and the 3 remaining DPS on Anschal. The exception to this is if you have a Rogue they can stay on Nezir’s platform for the entire fight since they can use Cloak of Shadows to remove the stacking debuff from Wind Chill.
The reason for this setup is that due to Wind Chill, each time there is an ultimate ability used everyone who was on Nezir’s platform has to leave immediately or die. The main time for DPSing Nezir is going to be during the ultimate ability when all the DPS will move to the central platform. When the ability ends the DPS will go back to where they were before.
Each Djinn has its own platform and you switch between them using jet streams of air that link the platforms. These jet streams become unusable during their ultimate abilities so it is crucial that if you are moving between platforms to set up for their ultimate ability that you do so when they have around 80 energy.
The Conclave do not have shared hit point pools, but there is a twist. When one member of the Conclave dies they will regenerate within 60 seconds meaning that all three have to die within a minute of each other. Anschal and Rohash have 4.12 million health whereas Nezir has around 7.5 million.
Someone must always be on each platform while the boss there is still alive or they will cast an ability that wipes your raid!
This is a very simple fight to execute. You can consider it to have 3 phases, but it really only has 2. Each member of the Conclave has an energy bar that charges up by 2 energy per second up to a maximum of 90. When they reach 90 energy they will all begin to use their ultimate abilities at the same time. Managing these ultimates is the most difficult part of this fight.
Sleet Storm is obviously the most dangerous, you’re going to want to have everyone in your raid on Nezir’s platform when their energy bars charge to full except for the healer on Rohash’s platform and the tank and healer on Anschal’s. This will allow you to mitigate the damage from Sleet storm while putting damage into Nezir at the same time.
Tank Swapping: Due to the debuff from Wind Chill you are going to have to swap the tank and healer from Anschal with the tank and healer on Nezir periodically. The best time to do this is around 80 energy right before the ultimate ability. This will get a fresh tank in to eat the ultimate and pick up Nezir after it ends.
Your raid needs to communicate and coordinate damage. Anschal heals himself pretty heavily but Rohash will die like clockwork. How much damage you have dealt to Nezir is also critical. You can kill the bosses in any order but most groups seem to prefer to kill Anschal and Rohash simultaneously then rush to the central platform, Bloodlust, and finish off Nezir. How much leeway you give your raid in terms of Nezir’s health pool is your call, but it’s best to try to get him below 20% before you kill the other two just to be safe.
Ensidia versus Council of Wind 10m normal