In this new feature I'm titling 24 Hour Time Limit, I'll be playing a random game of my choosing over (you guessed it) a 24 hour period to give you a run down on just what I think of it during that window of play. If the game peaks my interest and warrants further play, I'll grant it a “Time Extension” where I'll then play and cover it until I see fit. First up is DOTA 2

In this new feature I'm titling 24 Hour Time Limit, I'll be playing a random game of my choosing over (you guessed it) a 24 hour period to give you a run down on just what I think of it during that window of play. If the game peaks my interest and warrants further play, I'll grant it a “Time Extension” where I'll then play and cover it until I see fit. First up is DOTA 2

WildStar Engineer

When it comes to MOBA's I know sweet FA. Before the weekend, I'd never set foot in DOTA 2 or League of Legends and knew absolutely nothing about either product. I still know sweet FA about DOTA 2 but thankfully a little more than I did 24 hours ago. 

For anyone new to MOBA's (multiplayer online battle arena), the premise is 'relatively' simple. Two teams of 5 must battle it out across an map to defeat the opposing teams “Ancient”. Invulnerable until certain objects are completed, you and your team must also fight against A.I controlled opponents and the opposing 5 Heroes. Throughout the match you'll level up your Hero, acquire new skills and obtain new items to improve your strength, with each Hero having its own positives, negatives and role. 

By now your heads probably already melted and you'll be as confused as I was. It gets even more complicated when you begin to discuss specific Hero roles and the fact that there are dozens of them. Covering roles such as Pusher, Disabler, Jungler and Durable (I still don't know what the purpose of each is) it all boils down to helping your team mates overcome your enemy, with coordinated attacks.

Thankfully DOTA 2 is forgiving enough that it provides you with a tutorial when it boots up. Perhaps a little protracted and lacking in voice-over, it serves its purpose in learning what creeps are (they're the AI controlled enemies that help your team) as well as the basics of upgrading yourself. The game is visually stunning and it's full of life, yet the control system is really something I wasn't expecting. Using click-to-move feels really cumbersome and although traditional to the genre, I can't help but wonder whether a control system such as Alien Swarm with WSAD to move and your  mouse acting as your line of sight would work better. That aside, I stuck with it and it does become manageable fairly easily. 

Something I found interesting was the fact that before each match, you and every other Hero starts at level 1 and throughout the course of the match will gain in levels and power. It's a total opposite of the Torchlight or Diablo dungeon crawling model where you gain in strength throughout your adventures and instead, each game should be seen as its own universe. It does tend to feel like wasted effort yet on the flip side, oddly addictive. The early levels and beginnings of each map are fairly muted because everyone lacks skills but given a few minutes of skirmishes, creep killing and tower battering and Heroes are quickly levelled up. 

What's apparent even in my brief play is the fact that DOTA 2 is layered heavily with tactics. From the timing of your skills, to the interception of enemy creeps and heroes as well as the depth surrounding item combinations and purchases, there's a real time sink here. It doesn't matter that your character wipes after each match (though there is account wide XP) it's the rush of each map that makes it addictive. 

I can't even begin to say I've scratched the surface of DOTA 2 and that's primarily the reason for this feature, to discover games that were not on my radar (and not necessarily on yours), to give them a try and hope that I click. Luckily for me DOTA 2 has all the makings of something I could spend a worryingly amount of time in. 

After only a few hours play I decided to grant DOTA 2 a “Time Extension” for the need to know more at not only a basic level, but one of greater strategy and finesse when it comes to movement and tactics. If for nothing else, the micro-transaction store looks like it warrants its own coverage the number of Heroes and the potential balance problems that that may cause is also of interest to me. Considering most 

To finish off this first installment of 24 Hour Time Limit, I was perhaps fortunate to have not yet encountered any of the notorious community members who vilify anyone who isn't worthy of their standards. Not once, despite my repeated errors did anyone point me out. Oh there's absolutely time for that yet, but I'm hoping I can dodge such behaviour for a little longer. Perhaps I avoided such scathing attacks because I wasn't half bad, either that or my entire team was carrying me. You'll find out tomorrow. 

WildStar Engineer

In this new feature I'm titling 24 Hour Time Limit, I'll be playing a random game of my choosing over (you guessed it) a 24 hour period to give you a run down on just what I think of it during that window of play. If the game peaks my interest and warrants further play, I'll grant it a “Time Extension” where I'll then play and cover it until I see fit. First up is DOTA 2

When it comes to MOBA's I know sweet FA. Before the weekend, I'd never set foot in DOTA 2 or League of Legends and knew absolutely nothing about either product. I still know sweet FA about DOTA 2 but thankfully a little more than I did 24 hours ago. 

For anyone new to MOBA's (multiplayer online battle arena), the premise is 'relatively' simple. Two teams of 5 must battle it out across an map to defeat the opposing teams “Ancient”. Invulnerable until certain objects are completed, you and your team must also fight against A.I controlled opponents and the opposing 5 Heroes. Throughout the match you'll level up your Hero, acquire new skills and obtain new items to improve your strength, with each Hero having its own positives, negatives and role. 

By now your heads probably already melted and you'll be as confused as I was. It gets even more complicated when you begin to discuss specific Hero roles and the fact that there are dozens of them. Covering roles such as Pusher, Disabler, Jungler and Durable (I still don't know what the purpose of each is) it all boils down to helping your team mates overcome your enemy, with coordinated attacks.

Thankfully DOTA 2 is forgiving enough that it provides you with a tutorial when it boots up. Perhaps a little protracted and lacking in voice-over, it serves its purpose in learning what creeps are (they're the AI controlled enemies that help your team) as well as the basics of upgrading yourself. The game is visually stunning and it's full of life, yet the control system is really something I wasn't expecting. Using click-to-move feels really cumbersome and although traditional to the genre, I can't help but wonder whether a control system such as Alien Swarm with WSAD to move and your  mouse acting as your line of sight would work better. That aside, I stuck with it and it does become manageable fairly easily. 

Something I found interesting was the fact that before each match, you and every other Hero starts at level 1 and throughout the course of the match will gain in levels and power. It's a total opposite of the Torchlight or Diablo dungeon crawling model where you gain in strength throughout your adventures and instead, each game should be seen as its own universe. It does tend to feel like wasted effort yet on the flip side, oddly addictive. The early levels and beginnings of each map are fairly muted because everyone lacks skills but given a few minutes of skirmishes, creep killing and tower battering and Heroes are quickly levelled up. 

What's apparent even in my brief play is the fact that DOTA 2 is layered heavily with tactics. From the timing of your skills, to the interception of enemy creeps and heroes as well as the depth surrounding item combinations and purchases, there's a real time sink here. It doesn't matter that your character wipes after each match (though there is account wide XP) it's the rush of each map that makes it addictive. 

I can't even begin to say I've scratched the surface of DOTA 2 and that's primarily the reason for this feature, to discover games that were not on my radar (and not necessarily on yours), to give them a try and hope that I click. Luckily for me DOTA 2 has all the makings of something I could spend a worryingly amount of time in. 

After only a few hours play I decided to grant DOTA 2 a “Time Extension” for the need to know more at not only a basic level, but one of greater strategy and finesse when it comes to movement and tactics. If for nothing else, the micro-transaction store looks like it warrants its own coverage the number of Heroes and the potential balance problems that that may cause is also of interest to me. Considering most 

To finish off this first installment of 24 Hour Time Limit, I was perhaps fortunate to have not yet encountered any of the notorious community members who vilify anyone who isn't worthy of their standards. Not once, despite my repeated errors did anyone point me out. Oh there's absolutely time for that yet, but I'm hoping I can dodge such behavior for a little longer. Perhaps I avoided such scathing attacks because I wasn't half bad, either that or my entire team was carrying me. You'll find out tomorrow. 


To read the latest guides, news, and features you can visit our Dota 2 Game Page.

Last Updated: Mar 29, 2016

About The Author

Lewis is a long standing journalist, who freelances to a variety of outlets.

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