third beta event, I spent a couple of days
working with my scout and learning the ways of the ranger.  I had a lot of fun
and have found that the ranger appeals greatly to my enjoyment of versatility
and involved combat.  I dislike classes that leave you feeling like you could
just sit back and button mash your way to success and the ranger avoids this
feeling with a plethora of combat options.  At the end of the preview weekend, I
found myself very pleased with the class and not only would I recommend it to
others, but I have also chosen it as my favorite!  Keep reading to find out the
details of the ranger up to level 20.

The Good

href="http://www.tentonhammer.com/node/71090" target="_blank"> style="width: 200px; float: right;" src="/image/view/71090">

After my initial sadness over scouts not getting ranged
combat right away in the first 10 levels, I was delighted to obtain a bow right
after ascending and choosing my class.  Rangers focus on ranged combat and this
is very apparent immediately.  The first thing I did as a ranger was learn to
kite.  Yes, they can do it, and it is a great skill to have especially when you
are as delicate as the ranger is.  Learn it and love it!

Rangers have wonderful ranged “slow” skills that actually
last quite a long time.  These debuffs can snare your target long enough to get
a couple of high damage ranged hits in before it can even get its first swipe at

Bows work at close range.  I cried real tears of joy when I
used my bow to toss a slow then actually had it work within melee range.  This
is great because often your bow skills will have bonuses that would come in
handy at close range.  The slow, for example, was awesome because it allowed me
to back up and toss a couple of hard hitting ranged hits without getting beat on

The Bad

Continuing the trend from the scout levels, the ranger has
low defense and tends to die quickly if things get out of control.  Multiple
enemies and surprise aggro can be a real problem.  This is mostly remedied by
being very aware of your surroundings so when you do need to go into a crowded
area, be very careful and always pack health potions.

Balancing melee and ranged combat can be quite a trick. 
You really cannot be completely dependent on one or the other, so you have to
work extra hard to achieve just the right combination of using your daggers and
using your bow.  This ends up being a little limiting in some situations that
call for a lot of close combat as the ranger’s melee damage isn’t terribly high.

Melee Shmelee

Yeah, I know.  We are rangers, and we don’t need no
stinking melee!  Unfortunately you will have to use your blades at least a
little in most battles so this is not an aspect that we can completely ignore. 

href="http://www.tentonhammer.com/node/68596" target="_blank"> style="width: 200px; float: right;" src="/image/view/68596">

Continuing to carry duel wield is, of course, the way to
go.  As I mentioned in the
Scout Preview, a quick weapon in your primary weapon
slot seems to be wise for the sake of critical hits.  I’ve continued researching
whether a dagger or a short sword is better in the secondary weapon slot and I
still cannot define a difference.  After several hours of playing on my ranger,
I decided to go with whatever I could find in a better quality rather than
limiting myself to one particular type of weapon for the off-hand slot.

Through levels 10 through 20, you will continue to get
upgrades to your melee skills.  During times when close combat is a necessity,
using your Hide skill along with the high damage flanking shot, Surprise Attack,
should always be the battle opener.  Surprise Attack’s upgrade is available at
level 13 along with a one minute evasion buff called Cautious Eye which will
ease some of the damage you take in melee battles.  One of your first melee
skills, Counterslash, doesn’t get an upgrade until level 16 but you will be
focusing more on ranged skills during this time so you won’t miss it too much.

Getting to Know the Bow

As soon as you choose the ranger class, you can equip a
bow.  You have two weapon inventory slots on your character that allows you to
equip both your melee weapons and your ranged weapon with a hotkey to switch
between them at will.  You will need to carry arrows in your inventory as well
so be sure to pick those up right away from your local general merchant.

Always equip the best bow you can afford.  As a ranger,
striving to do the most ranged damage possible  will make your adventuring so
much easier!

Between level 10 and level 19, you will only have a couple
of ranged skills, but they are all you need!  Entangling Shot, often the first
skill that you will use in battle, will damage and slow your target. This skill
gives you the ability to get in more damage before the target reaches you, which
is crucial for survivability.  Another ranged skill that you will get early on
is Snipe.  This is a fairly high damage skill that also has a moderate reuse
timer.  You’ll need to be sure you are auto-attacking with your bow between
skills to optimize damage from a distance.

At level 19 you will be granted Stunning Shot, which does a
very nice amount of damage plus adds a stun that is wonderfully helpful to cast
when the enemy has broken free of the snare.

Traps are a Rangers Best Friend

One of the coolest aspects of the ranger is the traps that
they can set around themselves.  I dig the whole idea of skilled marksmen luring
the foe in with arrows and finishing them off with well placed trap and a quick

href="http://www.tentonhammer.com/node/68595" target="_blank"> style="width: 200px; float: right;" src="/image/view/68595">

You get your first taste of traps with the level 13 skill
called Spike.  This places one trap around you that goes off when an enemy gets
within 5m of you.  When the mob sets it off, it will immobilize it and lower the
enemy’s evasion skill so that you can back out of reach and use your bow to take
it out.

At level 16, you will also score Poisoning Trap that will
poison any mob foolish enough to get too close to you.  Both of these trap
skills will last for a minute so you can set them up early in the fight to
prepare for the inevitable melee face off.

With all these tools, a ranger should be able to do most of
his damage from a distance with slightly less than half of the damage coming
from melee combat.  The ranger isn’t built for extended melee combat so learning
to use your bow and traps well will be what ends up being your saving grace in
tough confrontations!

To read the latest guides, news, and features you can visit our Aion Game Page.

Last Updated: Mar 29, 2016