ArenaNet Talks Combat, Story, and Social Activities for Guild Wars 2

by on Apr 30, 2010

<p> ArenaNet has opened the flood gates on <em><a href="http://www.tentonhammer.com/taxonomy/term/183">Guild Wars 2</a></em> information over the last couple of days and a new interview has come t

ArenaNet has opened the flood gates on Guild Wars 2 information over the last couple of days and a new interview has come to our attention that we wanted to share with you. Our friends at MMORPG recently managed to land an interview with the ArenaNet team to discuss the combat system, technology, and social activities of Guild Wars 2. The MMORPG interview also gains some insight into the game's lore and the consequences of a player's actions, an aspect growing more popular in MMORPGs.

Player choices will definitely have consequences. We tell a very personal story for players and consequences in that story will have a lot of repercussions on the content that a player will experience. For example you may need to get information from a villain. Do you break into his house while he’s away or attend a party with him and try to use diplomacy and espionage to get the information from him?



Of course, what's an MMORPG without social interaction? This is not an aspect lost on the ArenaNet team as they are working to make Guild Wars 2 a very social experience for players by providing plenty of features to support social interaction. Scaling quests, shared goals, and XP sharing are a few of the subjects touched on in the interview.


Last Updated: Mar 29, 2016