Brad McQuaid has returned with the fouth part of his Vanguard: Post-mortem series. The latest post covers Vanguard's world size and some of the great ideas and mistakes that were made in creating a world as large as Telon.

We knew that those three large land masses would accommodate a lot of people.  Travel time could be an issue, so we made sure we’d offer vehicles at a relatively low level (we used the term vehicles loosely and to include horses, ships, etc.).  On message boards and in the FAQ I let people know about the size and, although we were not fans of teleporters, I posted that they may be needed to some extent and that we’d determine that in beta testing.

  • Read the full post here.
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Last Updated: Mar 29, 2016

About The Author

Stacy "Martuk" Jones was a long-time news editor and community manager for many of our previous game sites, such as Age of Conan. Stacy has since moved on to become a masked super hero, battling demons in another dimension.

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