Deathfist Citadel is getting a total revamp, and EQ2 Players has the thoughts and motivations behind the revamp from the developer who worked on this popular zone.
Where did you get the inspiration and ideas for the Deathfist Citadel revamp?
This is going to sound a bit geeky, but I approach every dungeon or overland zone during the initial planning phase from the perspective of a dungeon master. I think about what I as a player would like to see and what sorts of things I think would be fun for other players to experience. As I plan things out, I walk myself through the dungeon using my mind's eye to visualize how things should play out for a group or soloer going through my content.
Read the whole interview and check out the screenshots of the zone on EQ2 Players
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