Few massively multiplayer online games have been as scrutinized as
Dungeons and Dragons Online. Based off a legendary intellectual
property, many gamers were surprised when features of the game were
different than normal MMOs and included highly instanced areas, small
servers, and a number of additional quirks that simply
norm. Fast forward three years, and DDO has come light years from its
beginnings. In a recent announcement, the developers at Turbine
revealed that DDO would be going free to play, and Ten Ton Hammer
quickly got on the phone with the developers – Adam Mersky,
Paiz and Kate Paiz - to get the details.
Ton Hammer: As a subscriber, I recently received my VIP newsletter
discussing all the new features. Are current subscribers going to any
sort of additional goodies to kind of ease them into this transition?
Or will they just receive the same VIP benefits as the average Joe?
Fernando: Yeah, I think it’s safe to say that
we’re going to
be giving our subscribers some sort of additional liquidity. I
know if we want to divulge all the details, but we’ll
doing everything that we can to make our players feel very welcome and
to encourage them to try out the store. We don’t want them
reaching for their wallets in the first little bit, so along with the
VIP benefits, we’re going to be doing some additional
things as the service rolls out.
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