Demystifying Micro-Transactions in Champions Online

by on Jul 22, 2009

<body> With the recent announcement that micro-transactions would play a role in the upcoming release of <a href="http://www.tentonhammer.com/co" target="_blank"><span style="font-style: italic;">Champions Online</span></a>, many MMO gamers have e


With
the recent announcement that micro-transactions would play a role
in the upcoming release of href="http://www.tentonhammer.com/co" target="_blank"> style="font-style: italic;">Champions Online,
many MMO gamers have expressed concern over just how large a role that
might ultimately be. Knowing that this can be a touchy subject for
fans, Ten Ton Hammer sat down with Bill Roper for an exclusive
interview to help put some of the speculation to rest. Read on to learn
more about Cryptic’s take on the business model, what type of
items you can expect to find through MTs and how the system will be
integrated into CO come launch day.

 

The idea is wanting to
be able to have things there that players can
get if they want to, but they don’t negatively impact the
balance of the game. It’s not like we’re expecting
players to go and purchase things through micro-transactions that then
give them some huge leg up. All those things I think people get worried
about, but really the focus is on having things that are fun, cosmetic
or are things that are more account-wide and maintenance based.


To read the full interview
with Bill Roper, href="http://www.tentonhammer.com/node/71536" target="_blank">click
here!





Last Updated: Mar 29, 2016