Dev Talk: Top MMOG Devs Weigh in on User-Generated Content

by on May 22, 2010

Each month, we pose a question to our developer friends, and each month they impress us with their candor and the diversity of their responses. This month is no exception.

Each month, we pose a question to our developer friends, and each month
they impress us with their candor and the diversity of their responses.
This month is no exception. We asked Ten Ton Hammer's href="http://tentonhammer.com/membership" target="_blank">premium
members to provide questions for the developers, and we chose
one for them to answer. This month's question deals with the future of
user-generated content, from mods to complete quest packs, in MMOGs.
Big name developers from Trion's Scott Hartsman to 38 Studios' Curt
Schilling weighed in with responses both thought-provoking and
passionate.


This is why it's
on developers to create compelling experiences, in a cohesive package.

 

This is also why televisions outsell video cameras and editing
software.

 

People want to be entertained.

 

Games don't fail because they're not "user-created enough."
Games fail because they fall down on quality.



- Scott Hartsman



Get an insider perspective in this month's href="http://www.tentonhammer.com/interviews/dev_talk/2010/may"
target="_blank">Dev Talk!



Last Updated: Mar 29, 2016