Dreamlords: Interview with David Rosén, CEO

by on Aug 28, 2007

<span style="font-weight: bold;">Dreamlords: Dreamier Than a Love Letter from Cody</span><br> <br> It's an inside joke...but a good one, I promise! Anyhow...<br>

Dreamlords: Dreamier Than
a Love Letter from Cody




It's an inside joke...but a good one, I promise! Anyhow...



It's been awhile since we checked in with the folks at Lockpick
Entertainment and their innovative MMOG, Dreamlords. At the Leipzig GC
'07, we had the opportunity to sit down with David Rosén and
ask him a few questions on any updates that have occurred with the game
and what his plans are for the future. Ten Ton Hammer managing editor,
Cody "Micajah" Bye, relays this information to you in his entertaining
article!

 

With any freshly released game, most people
anticipate some sort of
change to occur simply due to the availability of more gamers to try
the game. Dreamlords is no exception, and there have been quite a few
changes since release. "The biggest change we've made is to PvP," David
said. "We thought the initial PvP was a bit to shallow. You could only
spawn units from your base and didn't have the ability to upgrade
anything."



Get all the details on Dreamlords href="http://www.tentonhammer.com/node/11348">here.


Last Updated: Mar 29, 2016