Great insights into this upcoming game.

Ever wonder what it takes to make a MMORTS? Lead Designer Iona Rosin of Dreamlords gives her views.

Designing and balancing a MMORTS with long term strategy elements must be one of the hardest works of all time. Well, that’s how I’ve felt the last half a year anyway. There are so many factors to consider, so many numbers and complex systems that somehow must work together. I believe structure and dynamic systems are essential because there will always be modifications, small as well as big. Always, over and over again. Current systems must be modified, replaced, deleted... No matter how flawless you once found your design. And this must be done without risking your project to fall apart. When your project is big and complex, modularity might be the answer. But removing small bricks can still raze a great building.

Read the full Dev Journal here.


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Last Updated: Mar 29, 2016

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