Exclusive Dungeon Interview

by on Oct 06, 2006

<span style="font-weight: bold;">Exclusive Interview: Dungeon Delving with Bill Fisher</span><br>

Exclusive Interview:
Dungeon Delving with Bill Fisher




Remember, back in the day, when you used to feel a genuine tingle of
fear when you entered a dungeon in your favorite MMO? Sigil, the
developers of Vanguard: Saga of Heroes, has promised to bring back
dungeon crawling, as well as the dungeon fear factor, in a big way. We
interviewed Sigil Senior Game Designer, Bill Fisher, and came up with
some intriguing details on dungeon delving.


[Bill Fisher]: To put
the fun, challenge, and scare-factor back [into dungeon crawls], we are
making our NPCs a bit harder than some people today may be used to.
Areas that cause you to bite it if you do not control your situation
will be more common in Vanguard.



We will continue to tweak the power of certain types of epic NPC spells
that require you to counter or suffer horribly, melee stances that maim
and debilitate the players that must be reacted to, the frequency of
runners, early runners, and other situations that the players will
actually need to pay attention to in the group settings.



Go dungeon crawling with Bill Fisher href="http://vanguard.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=411">here!


Last Updated: Mar 29, 2016