Blending Genres - A GDC Preview of Huxley

While other titles have attempted to integrate MMOs with first-person shooters, the developers behind Huxley are trying to be the first to truly blend the two elements harmoniously. At GDC 2007, Ten Ton Hammer was able to grab a sneak peek of the game and has put together a preview of the intricate workings of the game. Vehicles, starting races, skills, and more are all covered in this preview!

Huxley follows a very similar pattern that has already been established in other FPS-RPGs like System Shock and Deus Ex; instead of giving players the ability to use every weapon and ability from the outset, players must earn various skills (like double-jump, health monitors, and more) before they can actually use the devices that employ them. There will be skills that are race-specific, but the developers were tight-lipped on this particular ruleset.

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To read the latest guides, news, and features you can visit our Huxley Game Page.

Last Updated: Mar 29, 2016

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