First Look: Mod 3 Release

by on Sep 19, 2006

<h1 style="color: rgb(153, 0, 0);">First Look: Stormreach Under Siege Release Notes<br> </h1> <div class="ddo_article1"> <table border="0" cellpadding="3" align="right"> <tr><td> <script language='JavaScript' type='text/javascript' src='http://a

First Look: Stormreach Under Siege Release Notes

<!-- if (!document.phpAds_used) document.phpAds_used = ','; phpAds_random = new String (Math.random()); phpAds_random = phpAds_random.substring(2,11); document.write ("<" + "script language='JavaScript' type='text/javascript' src='"); document.write ("http://ads.tentonhammer.com/adjs.php?n=" + phpAds_random); document.write ("&amp;what=zone:81"); document.write ("&amp;exclude=" + document.phpAds_used); if (document.referrer) document.write ("&amp;referer=" + escape(document.referrer)); document.write ("'><" + "/script>"); //-->

September 18, 2006

Here
is a sneak peek at the release notes for Stormreach Under Siege. The
update will hit live servers on Wednesday September 20, 2006.



The Cult of Madness has infiltrated the Waterworks and summoned forth a
legion of outsiders from Xoriat! The harbor guards are ill-equipped to
deal with a threat of this magnitude and you must return to the
familiar grounds of your early days in Stormreach. The future of the
city is in your hands!



Enjoy this and four other adventures (CR 8-12) in our latest update – Stormreach
Under Siege!



Performance

We have made some improvements to server performance. Fixed some server problems that were leading to missing mail
items.

General

The Spell Selection window should no longer crash the client. You will no longer get hit with two death penalties if you logout
or go link-dead while dead. Some quest rewards were becoming permanently ransacked; this is
now fixed. Disease immunity items, and paladin and warforged disease
immunities, now work properly against mummy rot. The tavern in Necropolis is now named "One Foot Inn" and has a
new flavor NPC to relate the tale of how it got the name. Changed
the language in character generation to clarify that Dwarves need to
have martial weapon proficiency in order to receive proficiency in the
dwarven waraxe, an exotic weapon, for free. The spelling and grammar of the /sheathe (formerly /sheath) emote
have been fixed.

Monsters

All corporeal undead are no longer immune to
trip and improved trip - only incorporeal undead, such as wraiths and
specters, remain immune to trip. Constructs, vermin, and earth
elementals are also no longer immune to trip, but because of their
size, their weight, or the number of their legs, are very difficult to
trip. Also, vermin are no longer immune to stunning blow. Dead mummies will no longer cause despair. Charmed mummies will no longer cause despair in allied players. The Warrior of the Six is now correctly tagged as Neutral Evil.

Spells

The Heal spell (such as the one cast by the Brothers of the
Silver Flame in taverns) will now properly remove Feeblemind. Feeblemind can no longer be removed by Dispel Magic, Break
Enchantment, and similar effects.

Items

Repeating crossbows should once again be
functioning properly - when you equip a repeating crossbow, you must
first reload it before firing. These are delicate machines, and putting
one in your backpack loaded is a good way to shoot yourself in the
foot, or possibly more sensitive areas. The Fighter Item
Defense enhancement will now protect the Fighter's weapons when
attacking as well as all of the fighter's items when being attacked. If
you have a shield and a wand/scroll/thrown-weapon equipped and are
blocking, in most cases the shield will now take item wear, not the
right hand item. All adamantine weapons have been given a boost
to their Hardness. This change will affect all existing weapons as well
as newly created adamantine weapons. The new brigandine armor introduced in the Twilight Forge Module
will now appear properly on Drow.

NPCs

Kaltrop, a student of monster behavior, has taken to
frequenting the One Foot Inn. Kaltrop has some interesting information
for adventurers regarding the special abilities of the Necropolis'
inhabitants.

Quests

Gwylan's Stand
An influx of foolish
adventurers into the area surrounding Gwylan's Stand has allowed the
various monsters in the area to accumulate a little more treasure.
Necropolis Bloody Crypt
The Lich is now the Black Abbot and not a generic lich. Using the levers to open the east and west wings will
correctly report that you used a lever, and not a book.
Salasso now wears the correct robe. Bloody Crypt Junction
Using the waypoint to the burning heart will correctly
place you at the side entrance room. You can now see Brother Salasso at work on the Heretical
Path from the junction.
Graveyard Julia has outfitted her tavern with new tables and
glassware. The tavern now has a mapnote. Kai-Teng and Dame Calla have unpacked many of their books
and papers. Tomb of the Burning Heart
Once
the party has re-assembled after the split, the doors at the front of
the dungeon will re-open, allowing anyone left behind to join back up. Fixed several untargettable sarcophagi.
Fixed a group of inactive wights. Tomb of the Crimson Heart
Several undead will no longer spawn on a wall.
Tomb of the Immortal Heart
Only one of each book will spawn.
Hell Hounds and Earth Elementals will no longer respawn. Tomb of the Sanguine Heart
Fixed a broken trap.

To discuss Stormreach Under Siege, visit the official target="_blank" href="http://www.ddo.com/forums/showthread.php?t=64077">DDO
Forums.

href="http://www.ddo.com/forums/showthread.php?t=47816">


Last Updated: Mar 29, 2016