Flagship not sinking, CVO says
You might have missed the controversy yesterday, but a programmer from Mythos developer Flagship Studios let his heart out on the blog and let us know how he felt it was on the Hellgate: London front.
So why is work depressing? (Other than all of those other depressing things, that is.) The reason is that people are leaving. In droves, theyre leaving. Weve had programmers, accountants, HR people, and artists leave. The founders are all still around, but theyve been floating away from Hellgate to work on various other projects. The only one still actively on Hellgate is Tyler, but Tylers not programming anymore; he spends all of his time on management activities.
This caused enough insecurity at Flagship that today they've offered up a rebuttal, a plea to not take the programmer too seriously.
Everyone has good days and bad days. Guy was having a bad day. It was his friend's last day of internship and he found out another friend was thinking of leaving. He vented, exaggerated, and posted information that was inaccurate.
We will be the first to admit that Hellgate: London did launch with some problems. The game would certainly have benefited from a couple more months in the oven, but as an independent developer we didn't have the ability to delay our ship date. It can be difficult to stand by and see something that you put your heart and soul into, week in and week out, get the initial reception Hellgate got. It can put a strain on any developer and some days it can get to you. Thankfully, after some very hard work by all the people here, including Guy, the game is much better now and we believe in the future of Hellgate.
Who's telling the truth and who's painting a different picture? You decide.
Original blog Post : Linky
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