We've seen a lot about SOE's newest project, Free Realms, at shows like CES but what is it like working on the game and what type of features can we expect to see? Creative Director Laralyn McWilliams describes in detail how the pet system will function and their work to release it on the Playstation 3. The whole interview gives you a really good idea of where they are going with some critical mechanics, so check it out.
That would seem to lead well into the 'Diablo-style' combat that we touched on earlier. How did the team arrive at that as the way to deal with combat in Free Realms?
Laralyn: It was a really long road getting to where we are now with combat. That's true of most of the Free Realms features, they went through a number of iterations before anyone saw them. We've actually been working on this game for quite a while. We're really pleased with the Diablo-style combat; we've had to do some interesting adjustments to it because your camera is typically closer to it than in other Diablo-style games.
To read the latest guides, news, and features you can visit our Free Realms Game Page.