GDC 2008: An Interview with the Developers of Requiem: Bloodymare

by on Feb 26, 2008

<span style="font-weight: bold;">From 10 Year Olds to 18+</span><br>

From 10 Year Olds to 18+



Unlike many other MMOG companies, it's extremely obvious that Gravity
Interactive is willing to step out on a limb to achieve success. With
their first title, Ragnarok Online, already pulling in chunks of money
for them in Korea, Gravity wanted to look beyond the younger audience
for their next game. What they came up with was Requiem: Bloodymare, a
mature post-apocalyptic fantasy setting where monsters, magic, and
science have all made the world a veritable Hell on Earth. At GDC '08,
Ten Ton Hammer's managing editor, Cody "Micajah" Bye, sat down with the
developers to see just what kind of game the Gravity developers were
crafting.


Finally, the Beast Possession system rounds out the last of the three
major features in Requiem. To explain a bit, Fernandez explained that Beast
Possession isn't about charming or "possessing" beasts around you, it's
more of a transformation into a creature that you've encountered in the
past. "Through your adventures you'll be able to pick up various
monster templates that you can choose to transform into," Fernandez
mentioned. "You'll have three different slots for three different
monsters that are totally independent of your character class and
level."




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2008: An Interview with the Developers of Requiem: Bloodymare
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