by Karen Hertzberg on May 21, 2006
By Ralsu
Well, here we are with our monthly interview again.
I first contacted
Sporkfire (Community Relations Manager) and Samera (Community Relations
Specialist) for an interview about Turbine's impressions regarding the
launch of Dungeons & Dragons Online: Stormreach (DDO) in early
March. Once they had agreed to the interview in late March, I sent
questions in a Microsoft Word document. Sporkfire and Samera would
answer them, ship them to Turbine's Public Relations department for
editing, get them back to edit, and then send them to me. It can be a
long process for an employee in the gaming industry to do an interview
because of every company's desire to ensure that it is represented
well. I was just pleased that they agreed to do it. I didn't get my
responses in April, so--at the last minute--
href="http://ddo.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=182">I
"interviewed" Three-Fingered Thad from DDO.
May brought about the hustle and bustle of the Electronic Entertainment
Expo (E3). It also saw Turbine announce the second module for DDO,
href="http://ddo.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=197">Twilight
Forge. It was a very busy month for everyone in the gaming
industry. You guessed it: I didn't get my responses from Sporkfire and
Samera this month either. I had held out until the last minute again,
too. But this time, I won't throw a lore interview at you as a
replacement. I visited a message board, sent an email, used instant
messenger (IM), and talked to my wife. The result: I give you the
stories of four veterans of massively-multiplayer online games (MMOGs)
who tried DDO but didn't stick around after the trial. Their tales
serve as examples of how DDO could be more popular and provide a basis
for evaluating the changes announced along side Twilight Forge.
A resident of Fort Lauderdale, FL, Tork is the most hardcore among the
people I interviewed. A computer technician and divorceè living
alone, Tork comes straight home from work and hops onto his computer.
Because of all of the time he has to play games, Tork is experienced in
many MMOGs: EverQuest (EQ), Dark Age of Camelot (DAoC), EverQuest
Online Adventures (EQOA), and World of Warcraft (WoW). Currently,
Tork's "home" is with WoW, where he commands a 60 hunter, mage, priest
and rogue. I caught up to Tork on IM and asked him to tell me about why
DDO didn't capture his attention.
Tork: "I didn't like the way
your health does not regenerate in DDO. There's no overworld, so there
is no sense of exploration. I want to be able to craft or to get a
mount--anything that helps me feel like I have accomplished something."
Analysis:
Let's look at Tork's complaints one at a time.
href="http://ddo.tentonhammer.com/modules.php?set_albumName=Site-Graphics&id=EQ2&op=modload&name=Gallery&file=index&include=view_photo.php">
alt="EQII"
src="http://ddo.tentonhammer.com/files/gallery/albums/Site-Graphics/EQ2.sized.jpg"
style="border: 2px solid ; width: 158px; height: 225px;" align="left">Another
tech guy, Ryverwynd is a father and husband who regularly games with a
couple of buddies. His MMOG forays include WoW, EQOA, Guild Wars, and
EverQuest II (EQII). Ryverwynd currently bounces between WoW and EQII,
playing each for three months at a time before switching again. He
plays a 49 hunter in WoW and a 44 Warden in EQII. I sent a private
message asking Ryverwynd why he didn't buy DDO on the message board for
our old EQOA guild, which we both still frequent.
Ryverwynd: "For me, I have
friends playing several MMOGs now. I try to keep up with them as best I
can, but they have more playing time than I do. I have a new baby to
look after. WoW helps a lot with rested XP [editor's note: this is a
system that allows players to gain higher XP when they have not played
in a while]. I belong to a really great guild in EQII. When it comes
down to it, my friends and I blew through 6 or 7 character levels in
DDO during our trial and knew it wouldn't hold our attention very long.
Plus, I didn't like the combat."
Analysis:
Let's look at Ryverwynd's complaints one at a time.
href="http://ddo.tentonhammer.com/modules.php?set_albumName=Site-Graphics&id=EQOA&op=modload&name=Gallery&file=index&include=view_photo.php">
alt="EQOA"
src="http://ddo.tentonhammer.com/files/gallery/albums/Site-Graphics/EQOA.jpg"
style="border: 2px solid ; width: 158px; height: 225px;" align="left">Myrelle
lives in the greater Seattle area with her husband and their daughter.
Myrelle primarily plays EQOA, where she has a 60 bard and my 60 rogue
at her disposal, but she is a fan of the pen-and-paper version of
D&D. Myrelle used my 7-day key to try out DDO. I sent her an email
to ask why she didn't continue playing after the 7-day trial.
Myrelle: "
class="postlistpostbody">Being quest-based, gameplay feels...well, I
don't know how to describe it, chunky? You do a quest from
start to finish, and if you can't finish in the time you can play, you
start over. While there are multi-part quests, in general, it's not
like quests in EQOA where you can get so far and say 'well, it's 10PM,
I'm done for the night, I'll meet you [here] tomorrow and we'll finish
this up.' You really have to decide before you start if you're going to
make that commitment for the next hour."
Analysis:
Myrelle's problem with the quest-based gameplay of DDO reflects
what I said earlier. Just trotting from one sewer to the next gives DDO
a feeling of being an action game similar to Diablo II or Baldur's
Gate. Both of those are games you're not likely to finish in one
sitting, they incorporate character leveling, and players get to choose
skills. Baldur's Gate even uses D&D lore and skills. The outcome is
that players can end up feeling like DDO only warrants a fee for the
updates to content (
href="http://ddo.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=206">as
Shayalyn mentioned in our last FriEd), forcing players to decide if
the updates are worth the cost. In Myrelle's case, the answer was not
favorable for DDO.
href="http://ddo.tentonhammer.com/modules.php?set_albumName=Site-Graphics&id=Diablo_II&op=modload&name=Gallery&file=index&include=view_photo.php">
alt="Diablo II"
src="http://ddo.tentonhammer.com/files/gallery/albums/Site-Graphics/Diablo_II.jpg"
style="border: 2px solid ; width: 186px; height: 225px;" align="left">My
wife (screen name Cirel) has tried WoW, EQ, and EQOA, in addition to
DDO. She left her 58 cleric in EQOA behind in August of 2005, and she
has not settled on any MMOG since. She played some DDO during my beta
experience, and she has access to my account any time she wants it. I
asked her yesterday to articulate why she hasn't played DDO since it's
sitting right there and we're paying for it each month already.
Cirel: "I don't like having to
group all the time."
Analysis: It
may be one short sentence, but I know what Cirel means when she says
it. DDO requires 4-6 people to get anything done once you play beyond
the first two character levels. The lack of bells and whistles
mentioned by Tork means that players cannot occupy themselves in any
way when they have only 30 minutes to play or just don't feel like
grouping. Turbine made it no secret that DDO is a party-based game, but
the lack of an overworld and other MMOG staples gives the game the
feeling of something other than an MMOG--like maybe Diablo II, as I
mentioned above.
I've shown you the details of four people who played DDO on a trial
basis but didn't become a regular subscriber. While four people do not
constitute
href="http://www.statpac.com/surveys/statistical-significance.htm">statistical
significance, I feel as though these four people do a good job of
representing others in the same situation. Tork points out that DDO
lacks an overworld and other MMOG traditions. He and Ryverwynd each
found one of DDO's unconventional mechanics (health and combat,
respectively) uncomfortable. Myrelle feels the game is too episodic.
Finally, Cirel doesn't enjoy a game that consists entirely of grouping.
She wants some solo content.
The folks at Turbine want to know the complaints of those who don't
subscribe--maybe even more than they want to know about the beefs we
paying customers have with DDO. They want as many subscriptions as they
can get. So, how will Turbine address such concerns? Just look at the
announcements made during E3.
Twilight Forge will introduce solo content. This decision caters to the
demands of many MMOGs players and should make Cirel a little more
interested in DDO. The announcement that a future module will initiate
player-vs.-player (PvP) combat adds a conventional MMOG feature. PvP
will also give players something
to do besides quest. Finally, Turbine's CEO says the company is "
class="pn-content-page-body">committed
to delivering future DDO modules that include features that continue to
expand the game." It sounds like DDO is headed in a more mainstream
direction to draw in more gamers. Turbine boasts of "over 300,000 units
sold worldwide," but they want--and need--more to compete in the
glutted MMOG market.