Jumpgate Evolution Hands-On Report: In the Eyes of a Veteran

by on Feb 24, 2009

It's been awhile since space combat gamers had something to get excited about. Although a new sci-fi shoot 'em up may come out every few years, the difference in quality between the good and bad...

It's been awhile since space combat gamers had something to get excited
about. Although a new sci-fi shoot 'em up may come out every few years,
the difference in quality between the good and bad titles is pretty
astounding. So when Ten Ton Hammer's Cody Bye got a chance to stop by
and try out NetDevil upcoming space combat MMO href="http://www.tentonhammer.com/taxonomy/term/306"
target="_blank">Jumpgate Evolution, he
did his best to look at the game through the eyes of a joystick gamer.

After
selecting my avatar, I put on my headphones and jumped into the
game. In many of the previous interviews I worked on with Producer
Hermann Peterscheck, he and I href="http://www.tentonhammer.com/node/27148" target="_blank">constantly
discussed
how focused his team had been on iteration. The first glance at the
player screen made it incredibly obvious that the constant iteration
cycles had definitely paid off in the user interface. Old space combat
gamers will instantly recognize many of the elements of the
genre’s
standard HUD. From the opponent viewing window to the center targeting
reticule, there’s a lot that stays true to that old formula.
Shield
status and hull integrity are also quickly recognizable and located at
the top of the screen.

target="_blank">To read the entire Jumpgate
Evolution hands-on report, click here!


Last Updated: Mar 29, 2016