Litany of the Dead Part One: The Necropolis Full Release Notes

by on Aug 16, 2006

<h1><span style="color: rgb(153, 0, 0);">Litany of the Dead Part One: The Necropolis</span><br> </h1> <h3>August 16, 2006<br> </h3> <table border="0" cellpadding="3" align="right"> <tr><td> <script language='JavaScript' type='text/javascript

Litany of the Dead Part One:
The Necropolis


August 16, 2006

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Introducing Five New Dungeons (CR 5-6)!



Several centuries ago, a splinter group of the Blood of Vol settled
near where Stormreach lies today. The leader of the group had great
aspirations, and after following in Vol's footsteps and becoming a
lich, he craved even more power and set out to become a god.



He recruited three vampire friars to write a sacred text for him, The
Litany of the Dead. Each vampire would be responsible for a third
of the book, The Heretical Path, The Twisted Apocrypha,
and The Black Prophecy.
When all three works are finished and combined, the lich will arise
from his rest and ascend to godhood. The first crypt opens now...



To read more about these dungeons please href="http://www.ddo.com/index.php?page_id=20&pagebuilder%5Bmodule%5D=article&pagebuilder%5Bdisplay_item%5D=494"
target="_blank">click here.



Performance

We have made some changes to the Twilight Forge that should
improve performance.

General

The House Kundarak banking system has opened up a
new branch in the harbor inside the Harbormaster's House! House
Kundarak – striving to meet YOUR banking needs. Loot messages from other players can be filtered out using the
chat options on your chat tab. Tells sent to invalid character names once again give a more
correct error message. The spell exchange and energy spell selector dialogs behave
correctly when you dismiss them using the escape button. Fixed more stuck points throughout the world.

Monsters

Prolonged exposure to the Plane of Night has had
negative effects on Velah and has stripped her of some of her former
epic powers. Note that to compensate she has grown a bit smarter, and
many of the old strategies used may not work as well as they once did.
Experimentation, quick thinking, and valor will surely lead heroes to
find new ways to defeat her. Velah's spellcasting AI and line of sight recognition have
been improved. Her attacks are no longer flagged as unblockable. The average damage of her physical attacks have been reduced.
The critical hit ranges on various attacks have been modified. Her tail knockdown attack now uses the same mechanics as
other Knockdown effects. Wing Buffet is now considered a physical attack rather than a
spell. The knockback effect now has a reflex save. Velah's
Dragon Breath is no longer treated as a physical attack. It is now
entirely fire damage with a single reflex save, and can no longer crit
or miss. Dispelling Breath now removes half as many magical effects as
before. Her Telekinesis ability now has a will save. All spells cast by Velah now properly use her Charisma to
determine DC's. Fireballs spit by Velah are now entirely fire damage and
scale properly on Hard and Elite. Velah herself scales properly in difficulty on Hard and Elite. Warforged Titan Fixed an issue that was locking the Warforged Titan to ranged
combat mode. He should chase targets on the ground more often now. Made
improvements to the Warforged Titan's target recognition and fixed an
issue which was keeping the Warforged Titan's attention locked onto one
target longer than intended. Wildmen apply the feeblemind effect less often, generally on
critical hits and/or their special leap attack. Melee
oriented Troglodytes will move closer to their targets - they should no
longer attempt to make melee attacks from out of range. The
effects caused by the warforged quori humanoids in the WFT area will no
longer produce FX. Previously this on-damage effect could slow down
performance due to the spam of visualized effects.

NPCs

Laina the Excoriated will close her shop window properly.

Combat

The critical threat range is no longer doubled on the 4th swing
in a combo. The feeblemind bestowed by wildmen is now curable by player-cast
restoration (an upcoming update will fix the NPC-cast heal).

Items

Vorpal weapons will instantly kill monsters as per
the beheading rules in the Players Handbook - you must roll a natural
20 and confirm a crit to vorpal your target. Heads will not actually
fall off (as cool as that would be!) Niac's Cold Ray and Knock
scrolls are now available at Lorna Wyrmtouched, Arcane Scroll Vendor in
the marketplace tent for everyone (even people who have completed the
Shan-ta-kor series). The Freedom of Movement effect on the
Kundarak Delving Boots will now ward the movement effects of Storm
Giant weather control. It will no longer ward the Beholder's petrify
eye beam or the Mummy's Despair ability. Items that cast
Featherfall have gotten an upgrade in usability. These items are now
fast-casting and use a self-only version of Featherfall. The
"of Destruction" weapon effect is much weaker than intended. To make
the effect worthy of its cost, "of Destruction" will now reduce the
target's AC by 4 the first time it hits. There is no saving throw for
this effect. The names for Seeker +1, Seeker +2, Seeker +3 etc.
items have been changed to be consistent with other effect naming
conventions - they are now named to match the bonus they give (Seeker
+2, Seeker+4, Seeker +6 etc.)

Spells

Hazadill was having such fun with Otto's Sphere of
Dancing that he didn't realize that he was breaking the rules of the
universe and casting area-of-effect Otto's IRRESISTIBLE dance rather
than area-of-effect Otto's RESISTIBLE dance. This has been fixed. Don't
forget to pack your will saves! Fixed a long-standing issue
with dispel effects that was causing dispels from the Dispel Magic
spell to be much harder than they should normally be.

Quests

Gnarl's Tomb Old Gnarl's ghost now opens
his door after a fight if he dispatches any would-be thieves. This
allows parties to attempt him again without resetting the dungeon. Restless Isles The Runetusk Commander will no longer speak to you after he
dies. Several encounters were displaying their DM text repeatedly.
This has been fixed. Twilight Forge If
you are carrying a party member's soulstone, the crystals will no
longer fire at you if you die while you have the appropriate key.
Conversely, the crystals will resume firing at you if you pick up a
soulstone. Additionally, we fixed a visual bug where the crystals
appeared to fire at other players if they had the appropriate key.

Last Updated: Mar 29, 2016