The EQ2 French Community Rep, Soffrina, sat down with Liz Sigmund to ask a few questions regarding Liz's work on Neriak.
What are the key challenges that you encountered while working on this project?
I think with a lot of things in EverQuest II the hardest part is creating something new while preserving the legacy of the original EverQuest. Players have really fond memories of the original game and remaking zones like Neriak, which were beloved, can be really daunting.
Pop on by EQ2 Players to read the rest of this interview and to check out some of the concept art from Neriak.
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