by Reuben Waters on Jan 21, 2009
Players in Lunia
embark on a series of repeatable missions that can be
accessed at any time via a handy UI button, or by simply leaving town
in the appropriate direction.
Think of these missions like a series of
short arcade game levels, because for the most part that’s
exactly how they’ll play out. As you advance, enemies will
become increasingly more difficult, come in larger numbers and will
have a greater variety of special attacks.
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